JSFiddle - React, Tailwind, and code Playground
HTML
Setting the BODY's background to the average color in the following image:
<br/><br/>
<p class="imagecolor">
one this should be blue
</p>
<p class="imagecolor">
one this should be light brown
</p>
<p class="imagecolor">
one this should be red
</p class="imagecolor">
<img id="i" class="image"...
JavaScript
var r = document.getElementsByClassName('image');
var targets = document.getElementsByClassName('imagecolor');
var rgb = [];
for (p = 0 ; p < r.length ; p++ ){
rgb.push(getAverageRGB(r[p]));
}
rgb.forEach((el,i) => {
targets[i].style.color = 'rgb('+el.r+','+el.g+','+el.b+')';
})
function getAverageRGB(imgEl) {
var blockSize = 5, // only visit every 5 pixels
defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {r:0,g:0,b:0},
count = 0;
if (!context) {
return defaultRGB;
}
height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch(e) {
/* security error, img on diff domain */alert('x');
return defaultRGB;
}
length = data.data.length;
while ( (i += blockSize * 4) < length ) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i+1];
rgb.b += data.data[i+2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r/count);
rgb.g = ~~(rgb.g/count);
rgb.b = ~~(rgb.b/count);
return rgb;
}