JSFiddle - React, Tailwind, and code Playground
HTML
<html>
<head>
<style>
body{ font-family: monospace; font-size: 20px; text-align: center; }
#C0 { background-color:#000000; color:#FFFFFF; }
#C1 { background-color:#FF0000; color:#ffffff; }
#C2 { background-color:#00FF00; color:#ffffff; }
#C3 { background-color:#0000FF; color:#FFFFFF; }
</style>
</head>
<body>
<b>Editor</b>
<br><br>
<p>
<canvas id="icon" width=16 height=16/>
</p>
<p>
<canvas id="display" width=256 height=256/>
</p>
<table width=256 align=center><tr>
<td id="C0" bgcolor="#000000" width=64>0</td>
<td id="C1" bgcolor="#ff0000" width=64>1</td>
<td id="C2" bgcolor="#00ff00" width=64>2</td>
<td id="C3" bgcolor="#0000ff" width=64>3</td>
</tr></table>
<p><div id="text"></div></p>
</body>
</html>
JavaScript
var W = 8; // view size in pixels
var H = 8;
var r = 0;
var SZ = (256/W);
var grid = [];
function $(id) { return document.getElementById(id); }
var text = $('text');
var canvas = $('display');
var context = canvas.getContext('2d');
//context.fillRect(0,0,256,256);
var palette = [ [0,0,0], [255,0,0], [0,255,0], [0,0,255] ];
//var palette = ["#101010","#F01010","#10F010","#1010F0"];
function GetColor(i)
{
var c = palette[i&3];
return "#"+
(c[0]<16?"0":"")+c[0].toString(16)+
(c[1]<16?"0":"")+c[1].toString(16)+
(c[2]<16?"0":"")+c[2].toString(16);
}
var plotColor = 0;
canvas.onmousedown = function(event)
{
var i = (event.x-canvas.offsetLeft) / SZ;
var j = (event.y-canvas.offsetTop) / SZ;
var k = [i,j];
var x = Math.floor(i);
var y = Math.floor(j);
text.innerHTML = x+","+y;
if (x >= 0 && x < W && y >= 0 && y < H)
{
var n=x+y*W;
var g = grid[n] ? grid[n]:0;
g = (g+1)&3;
grid[n] = plotColor;
text.innerHTML += " => " + g;
Draw();
DrawIcon();
}
}
function setColor(i)
{
plotColor = i&3;
$('C0').innerHTML = i==0?"(0)":"0";
$('C1').innerHTML = i==1?"(1)":"1";
$('C2').innerHTML = i==2?"(2)":"2";
$('C3').innerHTML = i==3?"(3)":"3";
//text.innerHTML = "Color="+plotColor;
}
function DrawIcon()
{
var c = $('icon');
var g = c.getContext('2d');
g.fillStyle = "#202020";
g.fillRect(0,0,16,16);
var d = g.getImageData(0,0,16,16);
for (var j=0; j<H; j++)
{
for (var i=0; i<W; i++)
{
var b = i*4 + (j*16*4);
var c = palette[grid[i+j*W] & 3];
d.data[b+0] = c[0];
d.data[b+1] = c[1];
d.data[b+2] = c[2];
//d.data[b+3] = 255;
}
}
g.putImageData(d,0,0);
var url = c.toDataURL();
$('text').innerHTML = canvas.toString();
}
$('C0').onmousedown = function(event)
{
...