JSFiddle - React, Tailwind, and code Playground
by Victor Gomes
HTML
<img id="preview1" crossorigin="anonymous" >
JavaScript
function getBase64Image(img) {
// Create an empty canvas element
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
// Copy the image contents to the canvas
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
// Get the data-URL formatted image
// Firefox supports PNG and JPEG. You could check img.src to
// guess the original format, but be aware the using "image/jpg"
// will re-encode the image.
return canvas.toDataURL("image/png");
}
var im = new Image();
im.onload = function(ev) {
var im = ev.target;
var img = document.getElementById("preview1");
img.src = getBase64Image(im);
}
im.src = "http://www.gravatar.com/avatar/0e39d18b89822d1d9871e0d1bc839d06?s=128&d=identicon&r=PG"