JSFiddle - React, Tailwind, and code Playground
by vasilii
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var mesh, renderer, scene, camera, controls;
var raycaster = new THREE.Raycaster();
var targetList = [];
var arrLabels = []
init();
addClick();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
controls = new THREE.OrbitControls( camera );
scene.add( new THREE.AmbientLight( 0x222222 ) );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
scene.add( new THREE.AxisHelper( 20 ) );
var geometry = new THREE.SphereGeometry( 10, 50, 50 ); //COUNT OF POLIGONS OF MESH
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
shading: THREE.FlatShading,
transparent: true,
opacity: 0.7,
} );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
targetList.push(mesh);
}
function animate() {
updateLabels();
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
/**************************************************************************/
function addClick() {
renderer.domElement.addEventListener( 'click', (e) => {
let x = e.offsetX === undefined ? e.layerX : e.offsetX;
let y = e.offsetY === undefined ? e.layerY : e.offsetY;
let coords3dClick = getClickIntersetion({x: x, y: y}, e.target);
if (!coords3dClick) {
return
}
let sp = new THREE.Sprite( new THREE.SpriteMaterial({color: 0xff0000}))
let pos = getPointInBetweenByPerc( camera.position, coords3dClick, 0.99 )
sp.position.set( pos.x,pos.y,pos.z )
scene.add( sp )
let domLabel = createDomLabel(x, y, e.target)
let labelData = {
sp: sp,
domElem: domLabel
}
...