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[OLD] falling sand, terribly laggy
I made the HTML5 snake (http://jsfiddle.net/B1KMusic/JTUqT/) for a presentation to show the power of the HTML5 canvas. This is the presentation that went with it
[OLD] 3D test. Semi success
[OLD] Originally me attempting to make a wolfenstein clone. Fail
[OLD] Use this to draw simple 16x16 sprites.
Type a color to use it (like for red, type "F00", green = "0F0", blue = "00f")
Left Click to draw, right click to erase
Click to make random Google Chrome Balls.
Made by B1KMusic
Experiment to see if I could make a random walk.
it's the numberphile color flag
Generates a random nonsense word, Japanese style.
zh is pronounced like the "s" in treasure.
Defaults to 4 syllables.
It is a snake game!
All jsfiddle urls
Ciphers between ASCII, hexadecimal, and Binary.
Plots x^2 + y^2 = r.
Testing the concept of using DOM control instead of window.open()
I modified the source code of my StopWatch to make a Countdown Timer
I made a stopwatch :D
something like that
I made a translator :D
Shows every character in unicode
Edit: I re-factored the code. Now it is cleaner, and configurable from the UI instead of the code.
Working keyboard/keypad in HTML5 canvas
spams random text
Started out as a keyboard GUI, and turned into a sinusoidal snake text thing
Designed using "invisible canvases" and self-executing anonymous functions
You've been warned
Plots functions. Default is tan, sin, and cos. The result is pretty awesome. Notice how the tan connects with the sin at every descending cycle for the sin.
Sort of based on the progressive image renderer, except it generates a trippy 3D-like image using lines and squares
Using delayed loops using self-executing anonymous functions, I've created this, which can render enormous pictures without freezing the browser!
Companion to extra bit of answer