JSFiddle - React, Tailwind, and code Playground

HTML

<form name="form" method="post" action="">
<input name="one" type="button" id="sone" value="1" onclick="selectDoor(1)">
<input name="two" type="button" id="stwo" value="2" onclick="selectDoor(2)">
<input name="three" type="button" id="sthree" value="3" onclick="selectDoor(3)">
<input name="random" type="button" id="srnd" value="random" onclick="selectDoor(4)">
<input name="switch" type="button" id="bsw" value="switch" onclick="switchDoor()">
<input name="commit" type="button" id="bcm" value="commit" onclick="commitDoor()">
<input name="reset" type="button" id="bcm" value="reset" onclick="resetDoors()">
<br>
<input name="chsw" type="checkbox" id="chsw"> Auto Switch
<input name="chaut" type="checkbox" id="chaut"> Auto Play
<input name="chrst" type="checkbox" id="chrst"> Auto Reset
<input name="chsh" type="checkbox" id="chshow"> Show
<input name="chth" type="checkbox" id="chth"> x1000
</form>
<div id="win">Pick a door.</div>
<div id="show"></div>
<div id="tally">0/0</div>
<script type="text/javascript">resetDoors();</script>

JavaScript

var doors = [], 
    hdoors = [],
    openDoor = undefined,
    winDoor = 0,
    picked = false,
    currentDoor,
    score = 0, 
    plays = 0;

var resetDoors = function(){
    winDoor = Math.floor(Math.random() * 3);
    openDoor = undefined;
    picked = false;
    for ( var i = 0; i <= 2; i++) {
        doors[i] = ((i === winDoor) ? "Car " : "Goat");
        hdoors[i] = 'Door';
    }
    var sh = document.getElementById('chshow').checked;
    document.getElementById('show').innerHTML = sh ? doors: hdoors;
    document.getElementById('win').innerHTML = 'Pick a door.'
};

var selectDoor = function(inputV){
    var selDoor;
    if (document.getElementById('chth').checked) {
        for(var i = 0; i < 1000; i++) {
            if (inputV == 4) {
                selDoor = Math.ceil(Math.random() * 3);
                sOnce(selDoor);
            } else{
                sOnce(inputV);
            }
        }
    } else {
        if (inputV == 4) {
            selDoor = Math.ceil(Math.random() * 3);
            sOnce(selDoor);
        } else {
            sOnce(inputV);
        }
    }
};
var sOnce = function(sDoor) {
    var opOptions = [];
    picked = true;
    currentDoor = sDoor - 1;
    for(var i = 0; i <= 2; i++) {
        if ( i === currentDoor ) {
            hdoors[i] = 'Curr';
        } else if ( i !== currentDoor && i !== winDoor) {
            opOptions[opOptions.length] = i;
        } else {
            hdoors[i] = 'Door';
        }
    }
    var j = Math.floor(Math.random() * opOptions.length)
    i = opOptions[j];
    hdoors[i] = doors[i];
    openDoor = i;
    i = opOptions[1-j];
    hdoors[i] = 'Door';
    document.getElementById('show').innerHTML = hdoors;
    document.getElementById('win').innerHTML = 'Door ' + (currentDoor + 1) + ' chosen.';
    if (document.getElementById('chsw').checked) {
        switchDoor();
    }
    if (document.getElementById('chth').checked || document.getElementById('chaut').checked) {
        commitDoor();
   ...