JSFiddle - React, Tailwind, and code Playground
by theodore itzaris
HTML
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js""></script>
<div class="wrapper" style="backgroundColor='green';display:block">
<div class="t-shirt">
<canvas id="c" width="500" height="400"></canvas>
<input type="button" id="saveImg" value="Save Image"/>
</div>
<div class="myText" style="float:right">
<input type="text" id="logo"/>
<input type="button" id="loadText" value="Load Text"/>
<input type="button" id="left" value="left"/>
<input type="button" id="right" value="right"/>
<input type="button" id="top" value="top"/>
<input type="button" id="bottom" value="bottom" />
</div>
</div>
JavaScript
var canvas = new fabric.Canvas('c');
var scaleFactor=0.4
canvas.backgroundColor = 'yellow';
canvas.renderAll();
var myImg = 'http://izy.urweb.eu/files/tshirt.jpg';
fabric.Image.fromURL(myImg, function(myImg) {
var img1 = myImg.scale(scaleFactor).set({ left: 0, top: 0 });
var text = new fabric.Text('the_text_sample\nand more', {
fontFamily: 'Arial',
fontSize:20,
});
text.set("top",myImg.height*scaleFactor-myImg.height*scaleFactor+150);
text.set("left",myImg.width*scaleFactor/2-text.width/2);
var group = new fabric.Group([ img1,text ], { left: 10, top: 10 });
canvas.add(group);
console.log(canvas._objects[0]._objects[1].text);
});
$('#loadText').on('click',loadText);
$('#saveImg').on('click',saveImg);
function loadText(){
console.log($('#logo').val());
canvas._objects[0]._objects[1].text = $('#logo').val();
canvas.renderAll();
}
function saveImg(){
console.log('export image');
if (!fabric.Canvas.supports('toDataURL')) {
alert('This browser doesn\'t provide means to serialize canvas to an image');
}
else {
window.open(canvas.toDataURL('png'));
}
}
$('#left').on('click',function(){
canvas._objects[0]._objects[1].set('left',canvas._objects[0]._objects[1].left-1);
canvas.renderAll();
})
$('#right').on('click',function(){
canvas._objects[0]._objects[1].set('left',canvas._objects[0]._objects[1].left+1);
canvas.renderAll();
})
$('#top').on('click',function(){
canvas._objects[0]._objects[1].set('top',canvas._objects[0]._objects[1].top-1);
canvas.renderAll();
})
$('#bottom').on('click',function(){
canvas._objects[0]._objects[1].set('top',canvas._objects[0]._objects[1].top+1);
canvas.renderAll();
})