three.js ~ example ~ Mr.doob
2012-01-05 ~
by tknew
JavaScript
var camera, scene, renderer, geometry, material, mesh, planet, parent, pivot;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene.add(camera);
geometry = new THREE.CubeGeometry(100, 100, 100);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
var parent = new THREE.Object3D();
parent.position.set(150,0,0);
var geometry = new THREE.SphereGeometry(50, 16, 16);
var material = new THREE.MeshBasicMaterial({
color: 0x91FFFE,
wireframe: true
});
planet = new THREE.Mesh(geometry, material);
pivot = new THREE.Object3D();
main_axis = new THREE.Object3D();
main_axis.rotation.x += 60;
main_axis.add(pivot);
pivot.add(parent);
scene.add(main_axis);
parent.add(planet);
document.body.appendChild(renderer.domElement);
}
var ang = 1;
function animate() {
ang++;
pivot.rotation.y += 0.01;
requestAnimationFrame(animate);
render();
}
function render() {
//mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}