JSFiddle - React, Tailwind, and code Playground
by Thiago Souza
HTML
<ul>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>
<iframe id='myiframe' scrolling='no'>
</iframe>
</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
<li>foo</li>
</ul>
CSS
iframe {
overflow: hidden;
}
JavaScript
// creates a global "addWheelListener" method
// example: addWheelListener( elem, function( e ) { console.log( e.deltaY ); e.preventDefault(); } );
(function(window, document) {
var prefix = "",
_addEventListener, support;
// detect event model
if (window.addEventListener) {
_addEventListener = "addEventListener";
} else {
_addEventListener = "attachEvent";
prefix = "on";
}
// detect available wheel event
support = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers support "wheel"
document.onmousewheel !== undefined ? "mousewheel" : // Webkit and IE support at least "mousewheel"
"DOMMouseScroll"; // let's assume that remaining browsers are older Firefox
window.addWheelListener = function(elem, callback, useCapture) {
_addWheelListener(elem, support, callback, useCapture);
// handle MozMousePixelScroll in older Firefox
if (support == "DOMMouseScroll") {
_addWheelListener(elem, "MozMousePixelScroll", callback, useCapture);
}
};
function _addWheelListener(elem, eventName, callback, useCapture) {
elem[_addEventListener](prefix + eventName, support == "wheel" ? callback : function(originalEvent) {
!originalEvent && (originalEvent = window.event);
// create a normalized event object
var event = {
// keep a ref to the original event object
originalEvent: originalEvent,
target: originalEvent.target || originalEvent.srcElement,
type: "wheel",
deltaMode: originalEvent.type == "MozMousePixelScroll" ? 0 : 1,
deltaX: 0,
deltaZ: 0,
preventDefault: function() {
originalEvent.preventDefault ?
originalEvent.preventDefault() :
originalEvent.returnValue = false;
}
};
// calculate deltaY (and deltaX) according to the event
if (support == "mousewheel") {
event.deltaY = -1 / 40 * originalEvent.wheelDelta;
// Webkit also support...