JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

var renderer, scene, camera, controls;
var mesh1, mesh2;

var AXIS = new THREE.Vector3( 0.25, 1, 0 ).normalize();

var t = 0;

init();
animate();

function init() {

	// info
	info = document.createElement( 'div' );
	info.style.position = 'absolute';
	info.style.top = '30px';
	info.style.width = '100%';
	info.style.textAlign = 'center';
	info.style.color = '#fff';
	info.style.fontWeight = 'bold';
	info.style.backgroundColor = 'transparent';
	info.style.zIndex = '1';
	info.style.fontFamily = 'Monospace';
	info.innerHTML = 'Drag mouse to rotate camera';
	document.body.appendChild( info );

	// renderer
	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	// scene
	scene = new THREE.Scene();
	
	// camera
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
	camera.position.set( 15, 15, 15 );

	// controls
	controls = new THREE.OrbitControls( camera );
	
	// axes
	scene.add( new THREE.AxisHelper( 20 ) );

	// geometry
	var geometry = new THREE.SphereGeometry( 2, 16, 8 );
	
	// material
	var material1 = new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } );
	var material2 = new THREE.MeshBasicMaterial( { color: 0x00aa00, wireframe: true } );
    
	// mesh
	mesh1 = new THREE.Mesh( geometry, material1 );
	mesh2 = new THREE.Mesh( geometry, material2 );
    mesh2.scale.multiplyScalar( 0.5 );

	scene.add( mesh1 );
	scene.add( mesh2 );
	
    // axes
    mesh2.add( new THREE.AxisHelper( 2.5 ) );

}

function animate() {

	requestAnimationFrame( animate );

    mesh1.rotation.y += 0.005;

    t += 0.01;
    mesh2.position.x = 5 * Math.sin( t );
    mesh2.position.z = 5 * Math.cos( t );

	mesh2.rotateOnAxis( AXIS, 0.01 );

	renderer.render( scene, camera );

}