Edit in JSFiddle

    var scene = new THREE.Scene();
    var aspectRatio = window.innerWidth / window.innerHeight;
    var camera = new THREE.PerspectiveCamera(100, aspectRatio, 0.1, 10000);
    camera.position.z = 10;
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    var geometry = new THREE.SphereGeometry(5, 32, 32);
    var material = new THREE.MeshBasicMaterial({
        color: 0xFFFFFF,
        wireframe: true
    });
    var sphere = new THREE.Mesh(geometry, material);
    scene.add(sphere);


    function render() {
        requestAnimationFrame(render);
        sphere.rotation.y = +new Date() /10000;
        renderer.render(scene, camera);
    }
    render();