JSFiddle - React, Tailwind, and code Playground
by Sumant Shekhar
JavaScript
(function () {
'use strict';
var scene, camera, renderer, cube;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = 50;
camera.position.y = 100;
camera.position.z = 200;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
getMesh();
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
requestAnimationFrame(animate);
render();
}
function getMesh(){
var geometry = new THREE.CubeGeometry(50, 50, 50);
var material = new THREE.MeshNormalMaterial({vertexColors: THREE.FaceColors, color:'red', overdraw: 0.5, opacity: 0.9});
cube = new THREE.Mesh(geometry, material);
cube.position.x = 50;
cube.position.y = 100;
cube.position.z = 100;
scene.add(cube);
}
function render() {
renderer.render(scene, camera);
}
animate();
})();