JSFiddle - React, Tailwind, and code Playground

by Sumant Shekhar

JavaScript

(function () {
    'use strict';
    var scene, camera, renderer, cube;
    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.x = 50;
    camera.position.y = 100;
    camera.position.z = 200;
    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
    getMesh();
    function animate() {
        cube.rotation.x += 0.01;
        cube.rotation.y += 0.01;
        requestAnimationFrame(animate);
        render();
    }
    function getMesh(){
        var geometry = new THREE.CubeGeometry(50, 50, 50);
        var material = new THREE.MeshNormalMaterial({vertexColors: THREE.FaceColors, color:'red', overdraw: 0.5, opacity: 0.9});
        cube = new THREE.Mesh(geometry, material);
        cube.position.x = 50;
        cube.position.y = 100;
        cube.position.z = 100;
        scene.add(cube);
    }
    function render() {
        renderer.render(scene, camera);
    }
    animate();
})();