JSFiddle - React, Tailwind, and code Playground
by siddjain
HTML
<div id="drawing" style="border:1px solid black; width:300px; height:300px"></div>
<button id="animateButton">Begin Animation</button>
<label>FPS: </label>
<span id="fps"></span>
JavaScript
var draw = SVG('drawing');
var text1 = draw.text('Hello').transform({x:100,y:100});
var text2 = draw.text('Hello').transform({x:400,y:100});
var group = draw.group();
group.add(text1);
group.add(text2);
var button = document.getElementById('animateButton');
var animate = true;
var motion = {x:2,y:0};
var animationId = null;
var intervalId = null;
var fps = 0;
var drawWidth = parseInt(draw.parent.style.width);
var drawHeight = parseInt(draw.parent.style.height);
var period = Math.min(Math.abs(drawWidth / motion.x), Math.abs(drawHeight / motion.y));
button.addEventListener('click', animateHandler, false);
function animateFrame(time) {
var t = group.transform();
var x = t.x - motion.x;
var y = t.y - motion.y;
if (Math.abs(x) > drawWidth || Math.abs(y) > drawHeight)
{
// shift in opposite direction
x += period * motion.x;
y += period * motion.y;
}
group.transform({x:x,y:y});
fps++;
animationId = requestAnimationFrame(animateFrame);
}
function animateHandler() {
if (animate) {
animate = false;
button.innerHTML = 'Stop Animation';
animationId = requestAnimationFrame(animateFrame);
intervalId = setInterval(updateFps, 1000);
}
else {
animate = true;
stopAnimation();
}
}
function updateFps(time) {
document.getElementById('fps').innerHTML = fps;
fps = 0;
}
function stopAnimation() {
if (animationId) {
window.cancelAnimationFrame(animationId);
animationId = null;
}
if (intervalId) {
clearInterval(intervalId);
intervalId = 0;
fps = 0;
document.getElementById('fps').innerHTML = fps;
}
button.innerHTML = 'Begin Animation';
}