SNAKE
by Alexander Shpak
HTML
<canvas id="snake"></canvas>
CSS
#snake {
border: 1px solid #666;
background: #696;
}
JavaScript
function update (direction, snake, apple) {
var eaten = false,
gameover = false,
prev = snake[0],
current = {'x': snake[0].x + direction.x, 'y': snake[0].y + direction.y};
if (current.x === 15) current.x = 0;
if (current.x === -1) current.x = 14;
if (current.y === 10) current.y = 0;
if (current.y === -1) current.y = 9;
snake[0] = current;
if (snake[0].x === apple.x && snake[0].y === apple.y) eaten = true;
for (var i = 1, len = snake.length; i < len; i++)
if (snake[0].x === snake[i].x && snake[0].y === snake[i].y) gameover = true;
for (var i = 1, len = snake.length; i < len; i++) {
current = snake[i];
snake[i] = prev;
prev = current; }
if (eaten) {
snake.push(current);
apple.x = Math.random() * 15 | 0;
apple.y = Math.random() * 9 | 0; }
if (gameover) {
alert('GAME OVER!');
location.reload(); }
};
function draw (context, snake, apple) {
for (var i = 0, len = snake.length; i < len; i++) {
context.fillStyle = (i === 0) ? '#000' : '#666';
context.fillRect(snake[i].x * 32, snake[i].y * 32, 32, 32); }
context.fillStyle = '#933';
context.fillRect(apple.x * 32, apple.y * 32, 32, 32);
};
function main () {
var canvas = document.getElementById('snake'),
context = canvas.getContext('2d'),
snake = [{'x': 5, 'y': 3}, {'x': 4, 'y': 3}, {'x': 3, 'y': 3}],
direction = {'x': 1, 'y': 0},
apple = {'x': Math.random() * 15 | 0, 'y': Math.random() * 9 | 0};
canvas.width = 480; canvas.height = 320;
alert('GET READY!');
setInterval(function () {
context.clearRect(0, 0, canvas.width, canvas.height);
update(direction, snake, apple);
draw(context, snake, apple);
}, 1000 / 4);
document.onkeydown = function (event) {
if (event.keyCode === 37)
if (direction.x !== 1) direction = {'x': -1, 'y': 0};
if (event.keyCode === 38)
if (direction.y !== 1) direction = {'x': 0, 'y': -1};
if (event.keyCode === 39)
if (direction.x !== -1) direction...