JSFiddle - React, Tailwind, and code Playground
by salomvary
HTML
<a id="bottom" href="http://example.com">
</a>
<a id="top" href="#">
</a>
<pre id="log">
</pre>
CSS
#top {
background-color: red;
}
#bottom {
background-color: blue;
}
a {
position: absolute;
width: 100px;
height: 100px;
display:block;
left: 200px;
}
JavaScript
/**
* energize.js v0.1.0
*
* Speeds up click events on mobile devices.
* https://github.com/davidcalhoun/energize.js
*/
(function() { // Sandbox
/**
* Don't add to non-touch devices, which don't need to be sped up
*/
if(!('ontouchstart' in window)) return;
var lastClick = {},
isThresholdReached, touchstart, touchmove, touchend,
click, closest;
/**
* isThresholdReached
*
* Compare touchstart with touchend xy coordinates,
* and only fire simulated click event if the coordinates
* are nearby. (don't want clicking to be confused with a swipe)
*/
isThresholdReached = function(startXY, xy) {
return Math.abs(startXY[0] - xy[0]) > 5 || Math.abs(startXY[1] - xy[1]) > 5;
};
/**
* touchstart
*
* Save xy coordinates when the user starts touching the screen
*/
touchstart = function(e) {
this.startXY = [e.touches[0].clientX, e.touches[0].clientY];
this.threshold = false;
};
/**
* touchmove
*
* Check if the user is scrolling past the threshold.
* Have to check here because touchend will not always fire
* on some tested devices (Kindle Fire?)
*/
touchmove = function(e) {
// NOOP if the threshold has already been reached
if(this.threshold) return false;
this.threshold = isThresholdReached(this.startXY, [e.touches[0].clientX, e.touches[0].clientY]);
};
/**
* touchend
*
* If the user didn't scroll past the threshold between
* touchstart and touchend, fire a simulated click.
*
* (This will fire before a native click)
*/
touchend = function(e) {
// Don't fire a click if the user scrolled past the threshold
if(this.threshold || isThresholdReached(this.startXY, [e.changedTouches[0].clientX, e.changedTouches[0].clientY])) {
return;
}
/**
* Create and fire a click event on the target element
* https://developer.mozilla.org/en/DOM/event.initMouseEvent
*/
var touch = e.changedTouches[0],
...