Edit in JSFiddle

/**
 * set Canvas
 */
var canvas, cxt;
(function() {
    canvas = $('#canvas');
    cxt = canvas.get(0).getContext('2d');
}());
/**
 * draw text
 */
canvas.click(function(e) {
    var pos;
    // to do error check  
    // draw text
    pos = getMousePosition(e, canvas.get(0));
    drawText(pos);
});

function drawText(pos) {
    var text, size, color;

    text = $('#text').val();
    size = $('#size').val();
    color = $('#color').val();

    text = (text === '') ? 'Example' : text;
    color = (color === '') ? '#000' : color;
    size = (size === '') ? '14px' : parseInt(size, 10) + 'px';

    cxt.clearRect(0, 0, canvas.width, canvas.height);

    cxt.font = size + ' "sans-serif"';
    cxt.fillStyle = color;
    cxt.fillText(text, pos.x, pos.y);

}

// get mouse click position

function getMousePosition(mouseEvent, targetCanvas) {
    var x, y;
    if (mouseEvent.pageX != undefined && mouseEvent.pageY != undefined) {
        x = mouseEvent.pageX;
        y = mouseEvent.pageY;
    } else {
        x = mouseEvent.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
        y = mouseEvent.clientY + document.body.scrollTop + document.documentElement.scrollTop;
    }

    return {
        x: x - targetCanvas.offsetLeft,
        y: y - targetCanvas.offsetTop
    };
}



// clear canvas text
$('#clear button').click(function() {
    cxt.clearRect(0, 0, canvas.width(), canvas.height());
})
<p id="tool">
Text: <input id="text" name="text" type="text" value="Example"> |
Size: <input id="size" name="size" type="text" size="3" value="14"> |
Color: <input id="color" name="color" type="text" size="7" value="#000">
</p>
<canvas id="canvas" name="canvas" width="200" height="200"></canvas>
<p id="clear"><button>Clear</button>
#tool {
    margin: 20px 20px 10px;
}
#canvas {
    margin: 10px 20px;
    border: 2px dotted #DDD;
}
#clear {
    margin: 10px 20px;
}