JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://cloud.github.com/downloads/SteveSanderson/knockout/knockout-2.1.0.js"></script>
<table>
<tbody>
<!-- ko foreach:items -->
<tr>
<td>
<span data-bind="text:post"></span>
</td>
<td data-bind="heat:{value:val,context:'test'}"></td>
</tr>
<!-- /ko -->
</tbody>
</table>
CSS
td{padding:5px; font-weight:bolder;}
JavaScript
(function() {
ko.bindingHandlers.heat = {
init: function (element, value, allBindings, viewModel, bindingConext) {
var item = value();
var model = bindingConext.$root;
if (!model["koHeat"])
model["koHeat"] = {};
if (!model["koHeat"][item.context])
model["koHeat"][item.context] = ko.observable(new HeatContext());
var ctx = model["koHeat"][item.context];
if (!isNaN(item.value)) {
if (+item.value > ctx().max()) ctx().max(+item.value);
if (+item.value < ctx().min()) ctx().min(+item.value);
ctx().elements.push(element);
}
$(element).html(item.value).data('koHeat', item.value);
//set value
function HeatContext() {
var self = this;
this.max = ko.observable(0);
this.min = ko.observable(Number.MAX_VALUE);
this.elements = ko.observableArray([]);
this.setHeat = ko.computed(function () {
var max = self.max(),
min = self.min(),
elems = self.elements(),
mid = (max + min) / 2,
range = max - min,
r, g, b, x;
for (var i = 0; i < elems.length; i++) {
var val = $(elems[i]).data('koHeat');
x = (val - mid) / range;
if (x > 0) {
g = Math.abs(Math.round(x* 100));
b = 0.0;
r = Math.abs(Math.round((1.0 - x) * 100));
} else {
g = Math.abs(Math.round(x * 100));
...