intersects lagg
THREEjs raycaster intersects
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<canvas id="appCanvas"></canvas>
JavaScript
var camera, scene, renderer, orbitControls;
var meshes = [];
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
meshes.push( mesh );
scene.add( mesh );
var canvas = document.getElementById( 'appCanvas' );
renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
orbitControls = new THREE.OrbitControls( camera, renderer.domElement );
orbitControls.enabled = true;
orbitControls.enableZoom = false;
orbitControls.enablePan = false;
orbitControls.enableDamping = false;
orbitControls.rotateSpeed = 0;
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'mousedown', onMouseDown, false);
}
var startPos;
function onMouseDown(event){
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
var intersects = raycaster.intersectObjects( meshes, true );
if(intersects.length > 0){
for ( var i = 0; i < intersects.length; i++ ) {
console.log(intersects[i].point);
}
}
else {
console.log("clicked outside the mesh");
}
window.addEventListener('mousemove', onMouseMove, false);
window.addEventListener('mouseup', onMouseUp, false);
}
function onMouseMove(event){
//mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
//mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function onMouseUp(event){
...