// adapted from https://medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1 var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); camera.position.z = 4; var renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshStandardMaterial( { color: "#433F81" } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); scene.add( directionalLight ); var light = new THREE.AmbientLight( 0x404040, 5 ); scene.add( light ); var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); }; render();
html, body { margin: 0; }