JSFiddle - React, Tailwind, and code Playground
HTML
<div id="board"></div>
JavaScript
var paper = Raphael("board", 900, 900);
var circles = [];
for (i=20;i<900;i=i+Math.floor(Math.random()*30)+40) {
for (j=20;j<900;j=j+Math.floor(Math.random()*30)+40) {
circles.push(paper.circle(i, j, 10));
}
}
alert("Total snap points: "+circles.length);
var circle = paper.circle(100, 100, 15);
circle.attr({ fill: '#fff', stroke: '#00A0B0' });
var circleT = [];
var circleR = [];
var circleB = [];
var circleL = [];
var start = function (event) {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
var threshold = 15;
for (var myCircle in circles) {
circleT[myCircle] = circles[myCircle].attr("cy") - threshold;
circleR[myCircle] = circles[myCircle].attr("cx") + threshold;
circleB[myCircle] = circles[myCircle].attr("cy") + threshold;
circleL[myCircle] = circles[myCircle].attr("cx") - threshold;
}
circle.animate({ r: 20,fill: "#319F40", "stroke-width": 1 }, 200);
},
move = function (mx, my) {
var inrange = false;
var mouseCX = this.ox + mx;
var mouseCY = this.oy + my;
var lockX = 0;
var lockY = 0;
//alert("test" + circleT[3]+ "," + circleB[3] + "-" + mouseCX);
for (var myCircle in circles) {
if ((circleT[myCircle] < mouseCY
&& circleB[myCircle] > mouseCY )
&& (circleR[myCircle] > mouseCX
&& circleL[myCircle] < mouseCX )) {
inrange = true;
lockX = circles[myCircle].attr("cx");
lockY = circles[myCircle].attr("cy");
}
}
if (inrange) {
this.attr({
cx: lockX ,
cy: lockY
});
} else {
this.attr({
cx: mouseCX ,
cy: mouseCY
});
}
},
up = function () {
circle.animate({ r: 15, fill: "#fff" , "stroke-width": 1 }, 200);
};
circle.drag(move, start, up);