JSFiddle - React, Tailwind, and code Playground
HTML
test left
<ul role="layout">
<li class="canvas">
<canvas id="paint_zone"></canvas>
</li>
<li class="menu">
<ul class="buttons">
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
<li>Menu1</li>
</ul>
</li>
</ul>
CSS
body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
display: flex;
}
ul[role="layout"] {
display: flex;
list-style: none;
padding: 0;
margin: 0;
flex: 1 1 0%;
background: pink;
}
ul[role="layout"] .canvas canvas {
outline: 1px solid #000;
width: 96%;
margin: 2%;
position:relative;
}
ul[role="layout"] .canvas {
flex: 1 1 0%;
align-self: center;
display:block;
}
ul[role="layout"] .menu {
background: green;
flex: 0 0 12rem;
}
JavaScript
window.scroll(0, 1);
var canvas = window.paint_zone;
var ctx = canvas.getContext("2d");
//canvas.style.height = window.body.scrollHeight - 32;
var width = canvas.scrollWidth;
var height = canvas.scrollHeight;
canvas.width = width;
canvas.height = height;
canvas.addEventListener("mousemove", function(e){
console.log("cwidth" + canvas.width);
console.log("cwidth" + canvas.height);
ctx.beginPath();
var radius = 10;
ctx.fillStyle = "rgb(200,0,0)";
var actualX = e.pageX - canvas.getBoundingClientRect().left;
var actualY = e.pageY - canvas.getBoundingClientRect().top;
var currentWidth = this.scrollWidth;
var currentHeight = this.scrollHeight;
var the_x = canvas.width * actualX / currentWidth;
var the_y = canvas.height * actualY / currentHeight;
ctx.arc(the_x, the_y, radius, 0, 2 * Math.PI, false);
ctx.fill();
ctx.closePath();
e.preventDefault();
});