Three.js simple rotating cube tutorial
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.js"></script>
<script src="http://threejs.org/examples/js/controls/FlyControls.js"></script>
CSS
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
JavaScript
var scene = new THREE.Scene();
var clock = new THREE.Clock();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 300);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
var cube = new THREE.Mesh(geometry, material);
// cube.scale.x = 1;
// cube.scale.y = 1;
// cube.scale.z = 1;
scene.add(cube);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();