Three.js simple rotating cube tutorial

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.js"></script>
<script src="http://threejs.org/examples/js/controls/FlyControls.js"></script>

CSS

body {
    margin: 0;
}
canvas {
    width: 100%;
    height: 100%
}

JavaScript

var scene = new THREE.Scene();
var clock = new THREE.Clock();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 300);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
    color: 0x00ff00
});
var cube = new THREE.Mesh(geometry, material);
	 
//   	 cube.scale.x = 1;
//     cube.scale.y = 1;
//     cube.scale.z = 1;

scene.add(cube);
camera.position.z = 5;

function render() {
    
    requestAnimationFrame(render);


    renderer.render(scene, camera);
}

render();