JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="webgl" style="border: none;" width="500" height="500"></canvas>
<canvas id="texture" width="8192" height="8192" style="display:none"></canvas>
JavaScript
try {
var canvas = document.getElementById("webgl");
var gl = canvas.getContext("experimental-webgl");
var t = gl.createTexture();
t.image = new Image();
//handleLoadedTexture(neheTexture);
t.image.onload = function () {
gl.bindTexture(gl.TEXTURE_2D, t);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, t.image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.bindTexture(gl.TEXTURE_2D, null);
}
t.image.src = document.getElementById("texture").toDataURL();
} catch (e) {
console.log(e);
alert(e);
}