JSFiddle - React, Tailwind, and code Playground
HTML
<body>
<canvas id="pageCanvas" style="display:block">
You do not have a canvas enabled browser.
</canvas>
</body>
CSS
body{
margin:0;
padding:0;
overflow:hidden;
}
JavaScript
window.addEventListener('keydown',doKeyDown,true);
window.addEventListener('keyup',doKeyUp,true);
var canvas = document.getElementById('pageCanvas');
var context = canvas.getContext('2d');
var angle = 0;
var H = window.innerHeight; //*0.75,
var W = window.innerWidth; //*0.75;
canvas.width = W;
canvas.height = H;
var xc = W/2; //zeby bylo w centrum :v
var yc = H/2; //jw.
var x = xc;
var y = yc;
var dv = 0.2;
var dt = 1;
var vx = 0;
var vy = 0;
var fps = 30;
var maxVel = 10;
var frict = 0.99;
var brakes = 0.90;
var keys = new Array();
var fire = false;
var laser = false;
///////////////////lasery xD
var lx = 25,
ly = 9,
lw = 4,
lh = 4;
lvx = 1;
lvy = 1;
function doKeyUp(evt){
keys[evt.keyCode] = false;
fire = false;
}
function doKeyDown(evt){
keys[evt.keyCode] = true;
}
//OOOOOOOOOOOOOOOOOOLASEROOOOOOOOOOOOOOOOOOOOOOOOOOO
function drawLaser() {
context.fillStyle = "red";
context.fillRect(lx,ly,lw,lh);
}
function moveLaser() {
lx += lvx;
ly += lvy;
}
//OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
function ogienZdupy(){
context.fillStyle = "red";
context.beginPath();
context.moveTo(-2,2);
context.lineTo(2,10);
context.lineTo(-2,18);
context.lineTo(-25,10);
context.lineTo(-2,2);
context.strokeStyle = "red";
context.stroke();
}
function convertToRadians(degree) {
return degree*(Math.PI/180);
}
function incrementAngle() {
angle += 5;
if(angle > 360){
angle = 0;
}
}
function decrementAngle(){
angle -= 5;
if(angle > 360){
angle = 0;
}
}
function xyVelocity(){
vx += dv * Math.cos(convertToRadians(angle)); //* friction;
vy += dv * Math.sin(convertToRadians(angle)); //* friction;
if(vx > maxVel){
vx = maxVel;
}
if(vy > maxVel){
vy =...