WebGL: jeden bod
by Ondřej Žára
HTML
<canvas></canvas>
JavaScript
var gl = document.querySelector("canvas").getContext("experimental-webgl");
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, 'attribute vec2 pos; void main(void) { gl_Position = vec4(pos, 0.0, 1.0); gl_PointSize = 5.0;}');
gl.compileShader(vertexShader);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, 'void main(void) {gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);}');
gl.compileShader(fragmentShader);
var program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
var posLoc = gl.getAttribLocation(program, "pos");
gl.enableVertexAttribArray(posLoc);
var posBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, posBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0.5, 0.5]), gl.STATIC_DRAW);
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.POINTS, 0, 1);