JSFiddle - React, Tailwind, and code Playground
by nrabinowitz
HTML
<div class='movDiv' id='mov_div_1'>[ Click & Drag Me Around (slowly) ]</div>
<p>Coordinates:
<span id='coordinate_x' class='coordinates_display'></span> x
<span id='coordinate_y' class='coordinates_display'></span></p>
CSS
.movDiv {
position: absolute;
left: 80px;
top: 80px;
cursor: move;
border: 1px dashed green;
padding: 1em;
}
.coordinates_display { font-weight: bold; }
JavaScript
window.onload = function() {
mov_div_1 = document.getElementById('mov_div_1');
set_coords_in_js = false; //true;
function update_coordinates( newX, newY ) {
document.getElementById('coordinate_x').innerHTML = newX;
document.getElementById('coordinate_y').innerHTML = newY;
}
// why do I need to set these here in javascript when they are set in css?
if( set_coords_in_js ) {
mov_div_1.style.left = '80px';
mov_div_1.style.top = '80px';
}
update_coordinates( mov_div_1.style.left, mov_div_1.style.top );
mov_div_1.onmousedown = function(e){
mov_div_1.style.backgroundColor = 'black';
mov_div_1.style.color = 'white';
var computedStyle = mov_div_1.currentStyle || getComputedStyle(mov_div_1);
var div_left = parseInt( computedStyle.left, 10 );
var div_top = parseInt( computedStyle.top, 10 );
var startX = e.clientX;
var startY = e.clientY;
mov_div_1.onmousemove = function(e){
var newX = ( div_left + e.clientX - startX );
var newY = ( div_top + e.clientY - startY );
mov_div_1.style.left = newX + 'px';
mov_div_1.style.top = newY + 'px';
update_coordinates( mov_div_1.style.left, mov_div_1.style.top );
};
};
mov_div_1.onmouseup = function(){
mov_div_1.onmousemove = null;
mov_div_1.style.backgroundColor = '';
mov_div_1.style.color = '';
};
};