JSFiddle - React, Tailwind, and code Playground
by noonat
HTML
<canvas id="canvas"></canvas>
CSS
#canvas { background: #000; }
JavaScript
/**
* Find the points where a line intersects a box.
*
* @param a Start point for the line.
* @param b End point for the line.
* @param tl Top left of the box.
* @param br Bottom right of the box.
* @return Object {nearTime, farTime, nearHit, farHit}, or false.
*/
function intersectLineBox(a, b, tl, br) {
var nearestTime = -Infinity;
var furthestTime = Infinity;
var planes = [
{nx: 0, ny: -1, dist: -tl.y}, // top
{nx: 0, ny: 1, dist: br.y}, // bottom
{nx: -1, ny: 0, dist: -tl.x}, // left
{nx: 1, ny: 0, dist: br.x} // right
];
for (var i = 0; i < 4; ++i) {
var plane = planes[i];
var nearDist = (plane.nx * a.x + plane.ny * a.y) - plane.dist;
var farDist = (plane.nx * b.x + plane.ny * b.y) - plane.dist;
if (nearDist >= 0 && farDist >= 0) {
// both are in front of the plane, line doesn't hit box
return false;
} else if (nearDist < 0 && farDist < 0) {
// both are behind the plane
continue;
} else {
var time = nearDist / (nearDist - farDist);
if (nearDist >= farDist) {
// entering the plane
if (time > nearestTime) {
nearestTime = time;
}
} else {
// exiting the plane
if (time < furthestTime) {
furthestTime = time;
}
}
}
}
if (furthestTime < nearestTime) {
return false;
}
return {
nearTime: nearestTime,
farTime: furthestTime,
nearHit: {
x: a.x + (b.x - a.x) * nearestTime,
y: a.y + (b.y - a.y) * nearestTime
},
farHit: {
x: a.x + (b.x - a.x) * furthestTime,
y: a.y + (b.y - a.y) * furthestTime
}
};
}
var canvas = document.getElementById('canvas');
canvas.width = 256;
canvas.height = 256;
canvas.backgroundColor = '#000000';
var context = canvas.getContext('2d');
context.translate(0.5, 0.5);
function draw(mouseX, mouseY) {
var a = {x: 72, y: 32};
var b = {x: mouseX || 224, y: mouseY || 224};
var tl = {x: 64, y: 64};
...