JSFiddle - React, Tailwind, and code Playground

by myislandshop

HTML

<script src="http://www.youtube.com/player_api"></script>
<div id="player"></div>  


    <div id="nav">
<a href="#ytplayer" ><img src="http://img.youtube.com/vi/u1zgFlCw8Aw/default.jpg" /></a>
<a href="#ytplayer" ><img src="http://img.youtube.com/vi/ylLzyHk54Z0/default.jpg" /></a>
<a href="#ytplayer"> <img src="http://img.youtube.com/vi/sOEAD-gfJ_M/default.jpg" /></a>

</div>

CSS

#nav img {border: solid 5px #000}

JavaScript

// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

// 3. This function creates an <iframe> (and YouTube player)
//    after the API code downloads.
var player;

function onYouTubePlayerAPIReady() {
    player = new YT.Player('player', {
        height: '390',
        width: '640',
        videoId: 'u1zgFlCw8Aw',
        events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
        }
    });
}

// 4. The API will call this function when the video player is ready.


function onPlayerReady(event) {
    event.target.playVideo();
}

// 5. The API calls this function when the player's state changes.
//    The function indicates that when playing a video (state=1),
//    the player should play for six seconds and then stop.
var done = false;

function onPlayerStateChange(event) {
    if (event.data == YT.PlayerState.PLAYING && !done) {
        setTimeout(stopVideo, 6000);
        done = true;
    }
}

function stopVideo() {
    player.stopVideo();
}