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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>erik</author>
      <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
      <comments>
			ColladaMaya export options: 
			bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
			exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>file:///Users/erik/Documents/webgldemo/assets/maya/anim_walk_GDC_baked.ma</source_data>
    </contributor>
    <created>2011-03-16T15:53:58</created>
    <modified>2011-03-16T15:53:58</modified>
    <unit name="centimeter" meter="0.01"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
    <material id="ctrlsM" name="ctrlsM">
      <instance_effect url="#ctrlsM-fx"/>
    </material>
    <material id="solo_soft_m" name="solo_soft_m">
      <instance_effect url="#solo_soft_m-fx"/>
    </material>
    <material id="solo_rigid_m" name="solo_rigid_m">
      <instance_effect url="#solo_rigid_m-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="ctrlsM-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>0.3503114 0.2492 0.4 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0.54546 0.54546 0.54546 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="lambert1-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>0.4358849 0.4358849 0.4358849 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="solo_rigid_m-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>0.5960785 0.4761515 0.37401 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="solo_soft_m-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
            <diffuse>
              <color>0.3309377 0.2902113 0.1947356 1</color>
            </diffuse>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_visual_scenes>
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                    <rotate sid="jointOrientZ">0 0 1 0</rotate>
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                    <node id="bj_head" name="bj_head" sid="bj_head" type="JOINT">
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                      <rotate sid="rotateZ">0 0 1 1.191411</rotate>
                      <rotate sid="rotateY">0 1 0 -6.053025</rotate>
                      <rotate sid="rotateX">1 0 0 2.045911</rotate>
                      <scale sid="scale">1 1 1</scale>
                      <extra>
                        <technique profile="OpenCOLLADAMaya">
                          <originalMayaNodeId>bj_head</originalMayaNodeId>
                        </technique>
                      </extra>
                    </node>
                    <extra>
                      <technique profile="OpenCOLLADAMaya">
                        <originalMayaNodeId>bj_neckRoot</originalMayaNodeId>
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                    </extra>
                  </node>
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                    <rotate sid="jointOrientZ">0 0 1 -89.48751</rotate>
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                    <rotate sid="rotateZ">0 0 1 -1.133287</rotate>
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                    <node id="bj_L_shoulder" name="bj_L_shoulder" sid="bj_L_shoulder" type="JOINT">
                      <translate sid="translate">-0.3487489 1.85798 -0.2393546</translate>
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                        <rotate sid="rotateAxisY">0 1 0 -37.22785</rotate>
                        <scale sid="scale">1 1 1</scale>
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                          <rotate sid="jointOrientX">1 0 0 -7.693209</rotate>
                          <rotate sid="rotateZ">0 0 1 -4.60699</rotate>
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                          <scale sid="scale">1 1 1</scale>
                          <extra>
                            <technique profile="OpenCOLLADAMaya">
                              <originalMayaNodeId>bj_L_wrist</originalMayaNodeId>
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                          <technique profile="OpenCOLLADAMaya">
                            <originalMayaNodeId>bj_L_elbow</originalMayaNodeId>
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                        </extra>
                      </node>
                      <extra>
                        <technique profile="OpenCOLLADAMaya">
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                    <extra>
                      <technique profile="OpenCOLLADAMaya">
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                          <technique profile="OpenCOLLADAMaya">
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                        <technique profile="OpenCOLLADAMaya">
                          <originalMayaNodeId>bj_R_shoulder</originalMayaNodeId>
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                      <technique profile="OpenCOLLADAMaya">
                        <originalMayaNodeId>bj_R_clavicle</originalMayaNodeId>
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                    </extra>
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                    <rotate sid="jointOrientX">1 0 0 171.7636</rotate>
                    <scale sid="scale">1 1 1</scale>
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                      <rotate sid="jointOrientZ">0 0 1 106.5253</rotate>
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                      <extra>
                        <technique profile="OpenCOLLADAMaya">
                          <originalMayaNodeId>bj_harness_padBig</originalMayaNodeId>
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                          <originalMayaNodeId>bj_harness_padSmall</originalMayaNodeId>
                        </technique>
                      </extra>
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                    <extra>
                      <technique profile="OpenCOLLADAMaya">
                        <originalMayaNodeId>bj_harness_main</originalMayaNodeId>
                      </technique>
                    </extra>
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                  <extra>
                    <technique profile="OpenCOLLADAMaya">
                      <originalMayaNodeId>bj_chest</originalMayaNodeId>
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                </node>
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                  <technique profile="OpenCOLLADAMaya">
                    <originalMayaNodeId>bj_spineRoot</originalMayaNodeId>
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                <rotate sid="jointOrientZ">0 0 1 0</rotate>
                <rotate sid="jointOrientY">0 1 0 0</rotate>
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                    <technique profile="OpenCOLLADAMaya">
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                  <rotate sid="jointOrientX">1 0 0 178.3282</rotate>
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                  <rotate sid="rotateX">1 0 0 -26.5712</rotate>
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                    <rotate sid="rotateX">1 0 0 9.299605</rotate>
                    <scale sid="scale">1 1 1</scale>
                    <node id="bj_R_ankle" name="bj_R_ankle" sid="bj_R_ankle" type="JOINT">
                      <translate sid="translate">-6.08285e-4 -4.110905 -0.02393664</translate>
                      <rotate sid="jointOrientZ">0 0 1 -0.008730851</rotate>
                      <rotate sid="jointOrientY">0 1 0 -0.04342722</rotate>
                      <rotate sid="jointOrientX">1 0 0 77.50735</rotate>
                      <rotate sid="rotateZ">0 0 1 -1.886986</rotate>
                      <rotate sid="rotateY">0 1 0 -8.4472</rotate>
                      <rotate sid="rotateX">1 0 0 -24.04984</rotate>
                      <scale sid="scale">1 1 1</scale>
                      <node id="bj_R_toe" name="bj_R_toe" sid="bj_R_toe" type="JOINT">
                        <translate sid="translate">0 -1.741618 0.1062741</translate>
                        <rotate sid="jointOrientZ">0 0 1 0</rotate>
                        <rotate sid="jointOrientY">0 1 0 0</rotate>
                        <rotate sid="jointOrientX">1 0 0 23.8602</rotate>
                        <rotate sid="rotateZ">0 0 1 -0.05636886</rotate>
                        <rotate sid="rotateY">0 1 0 -0.02939696</rotate>
                        <rotate sid="rotateX">1 0 0 31.64839</rotate>
                        <scale sid="scale">1 1 1</scale>
                        <node id="bj_R_toeTip" name="bj_R_toeTip" sid="bj_R_toeTip" type="JOINT">
                          <translate sid="translate">0 -0.785268 0.02177917</translate>
                          <rotate sid="jointOrientZ">0 0 1 0</rotate>
                          <rotate sid="jointOrientY">0 1 0 0</rotate>
                          <rotate sid="jointOrientX">1 0 0 0</rotate>
                          <scale sid="scale">1 1 1</scale>
                          <extra>
                            <technique profile="OpenCOLLADAMaya">
                              <originalMayaNodeId>bj_R_toeTip</originalMayaNodeId>
                            </technique>
                          </extra>
                        </node>
                        <extra>
                          <technique profile="OpenCOLLADAMaya">
                            <originalMayaNodeId>bj_R_toe</originalMayaNodeId>
                          </technique>
                        </extra>
                      </node>
                      <extra>
                        <technique profile="OpenCOLLADAMaya">
                          <originalMayaNodeId>bj_R_ankle</originalMayaNodeId>
                        </technique>
                      </extra>
                    </node>
                    <extra>
                      <technique profile="OpenCOLLADAMaya">
                        <originalMayaNodeId>bj_R_knee</originalMayaNodeId>
                      </technique>
                    </extra>
                  </node>
                  <extra>
                    <technique profile="OpenCOLLADAMaya">
                      <originalMayaNodeId>bj_R_hip</originalMayaNodeId>
                    </technique>
                  </extra>
                </node>
                <node id="bj_hipPlate" name="bj_hipPlate" sid="bj_hipPlate" type="JOINT">
                  <translate sid="translate">1.606056 0.3496374 0.548943</translate>
                  <rotate sid="jointOrientZ">0 0 1 -11.85807</rotate>
                  <rotate sid="jointOrientY">0 1 0 -25.6316</rotate>
                  <rotate sid="jointOrientX">1 0 0 -4.313083</rotate>
                  <rotate sid="rotateAxisZ">0 0 1 15.01932</rotate>
                  <rotate sid="rotateAxisY">0 1 0 23.99762</rotate>
                  <rotate sid="rotateAxisX">1 0 0 10.22947</rotate>
                  <scale sid="scale">1 1 1</scale>
                  <extra>
                    <technique profile="OpenCOLLADAMaya">
                      <originalMayaNodeId>bj_hipPlate</originalMayaNodeId>
                    </technique>
                  </extra>
                </node>
                <extra>
                  <technique profile="OpenCOLLADAMaya">
                    <originalMayaNodeId>bj_pelvis</originalMayaNodeId>
                  </technique>
                </extra>
              </node>
              <extra>
                <technique profile="OpenCOLLADAMaya">
                  <originalMayaNodeId>bj_COG</originalMayaNodeId>
                </technique>
              </extra>
            </node>
            <extra>
              <technique profile="OpenCOLLADAMaya">
                <originalMayaNodeId>bj_root</originalMayaNodeId>
              </technique>
            </extra>
          </node>
          <extra>
            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>RIG_joints_grp</originalMayaNodeId>
            </technique>
          </extra>
        </node>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>RIG_solo</originalMayaNodeId>
          </technique>
        </extra>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <library_animations>
    <animation id="bj_COG.translate_bj_COG">
      <source id="bj_COG.translate_bj_COG_translate-input" name="bj_COG.translate_bj_COG_translate-input">
        <float_array id="bj_COG.translate_bj_COG_translate-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_COG.translate_bj_COG_translate-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_COG.translate_bj_COG_translate-output" name="bj_COG.translate_bj_COG_translate-output">
        <float_array id="bj_COG.translate_bj_COG_translate-output-array" count="93">0.2280533 10.97254 -0.7596083 0.1309075 10.86149 -0.7581315 0.03376179 10.79187 -0.7572057 -0.06053572 10.76693 -0.756874 -0.1485574 10.81717 -0.7575423 -0.2264004 10.90409 -0.758698 -0.2905048 10.99909 -0.7599613 -0.33731 11.07359 -0.760952 -0.3636064 11.1167 -0.7615254 -0.3720462 11.13971 -0.7618312 -0.3678623 11.14725 -0.7619315 -0.3562875 11.14566 -0.7619104 -0.3398349 11.13387 -0.7617536 -0.3153412 11.1054 -0.7613751 -0.2795244 11.05379 -0.7606887 -0.2291027 10.97254 -0.7596083 -0.149529 10.87559 -0.7583191 -0.04593604 10.80148 -0.7573336 0.05543839 10.78066 -0.7570567 0.1442513 10.83607 -0.7577935 0.2246768 10.91834 -0.7588875 0.2922522 11.00395 -0.7600259 0.3425153 11.06937 -0.7608959 0.3730598 11.11225 -0.7614662 0.3866711 11.14178 -0.7618588 0.386674 11.15174 -0.7619913 0.3763932 11.14695 -0.7619276 0.3544735 11.13246 -0.7617349 0.3198888 11.10245 -0.7613359 0.2764581 11.05109 -0.7606528 0.228 10.97254 -0.7596083 </float_array>
        <technique_common>
          <accessor source="#bj_COG.translate_bj_COG_translate-output-array" count="31" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_COG.translate_bj_COG_translate-interpolation" name="bj_COG.translate_bj_COG_translate-interpolation">
        <Name_array id="bj_COG.translate_bj_COG_translate-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_COG.translate_bj_COG_translate-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_COG.translate_bj_COG_translate-intangent" name="bj_COG.translate_bj_COG_translate-intangent">
        <float_array id="bj_COG.translate_bj_COG_translate-intangent-array" count="186">-0.3333333 1.199511 -0.3333333 12.08307 -0.3333333 -0.7596083 0.02222222 0.1632894 0.02222222 10.8916 0.02222222 -0.7581315 0.05555552 0.065669 0.05555552 10.79187 0.05555552 -0.7572057 0.08888888 -0.03014922 0.08888888 10.76693 0.08888888 -0.756874 0.1222222 -0.1209133 0.1222222 10.79432 0.1222222 -0.7575423 0.1555556 -0.2027425 0.1555556 10.87377 0.1555556 -0.758698 0.1888889 -0.2905048 0.1888889 10.97084 0.1888889 -0.7599613 0.2222222 -0.33731 0.2222222 11.07359 0.2222222 -0.760952 0.2555556 -0.3636064 0.2555556 11.1167 0.2555556 -0.7615254 0.2888889 -0.3720462 0.2888889 11.13971 0.2888889 -0.7618312 0.3222222 -0.3678623 0.3222222 11.14725 0.3222222 -0.7619315 0.3555555 -0.3562875 0.3555555 11.14566 0.3555555 -0.7619104 0.3888889 -0.3398349 0.3888889 11.13387 0.3888889 -0.7617536 0.4222222 -0.3153412 0.4222222 11.1054 0.4222222 -0.7613751 0.4555556 -0.2795244 0.4555556 11.07593 0.4555556 -0.7606887 0.4888889 -0.2507686 0.4888889 11.00224 0.4888889 -0.7596083 0.5222222 -0.1800568 0.5222222 10.9041 0.5222222 -0.7583191 0.5555556 -0.08009725 0.5555556 10.80148 0.5555556 -0.7573336 0.5888889 0.02374047 0.5888889 10.78066 0.5888889 -0.7570567 0.6222223 0.1160449 0.6222223 10.81312 0.6222223 -0.7577935 0.6555556 0.20001 0.6555556 10.89036 0.6555556 -0.7588875 0.6888889 0.2726125 0.6888889 10.97878 0.6888889 -0.7600259 0.7222222 0.3425153 0.7222222 11.06937 0.7222222 -0.7608959 0.7555556 0.3730598 0.7555556 11.11225 0.7555556 -0.7614662 0.7888889 0.3866711 0.7888889 11.14178 0.7888889 -0.7618588 0.8222222 0.386674 0.8222222 11.15174 0.8222222 -0.7619913 0.8555555 0.3763932 0.8555555 11.14695 0.8555555 -0.7619276 0.8888889 0.3544735 0.8888889 11.13246 0.8888889 -0.7617349 0.9222222 0.3198888 0.9222222 11.10245 0.9222222 -0.7613359 0.9555556 0.2764581 0.9555556 11.07274 0.9555556 -0.7606528 0.9888889 0.228 0.9888889 10.99872 0.9888889 -0.7596083 </float_array>
        <technique_common>
          <accessor source="#bj_COG.translate_bj_COG_translate-intangent-array" count="31" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_COG.translate_bj_COG_translate-outtangent" name="bj_COG.translate_bj_COG_translate-outtangent">
        <float_array id="bj_COG.translate_bj_COG_translate-outtangent-array" count="186">0.01111108 0.1956713 0.01111108 10.93552 0.01111108 -0.7596083 0.04444444 0.09852558 0.04444444 10.83138 0.04444444 -0.7581315 0.07777774 0.001854538 0.07777774 10.79187 0.07777774 -0.7572057 0.1111111 -0.09092229 0.1111111 10.76693 0.1111111 -0.756874 0.1444444 -0.1762015 0.1444444 10.84003 0.1444444 -0.7575423 0.1777778 -0.2500584 0.1777778 10.93441 0.1777778 -0.758698 0.2111111 -0.2905048 0.2111111 11.02733 0.2111111 -0.7599613 0.2444444 -0.33731 0.2444444 11.07359 0.2444444 -0.760952 0.2777778 -0.3636064 0.2777778 11.1167 0.2777778 -0.7615254 0.3111111 -0.3720462 0.3111111 11.13971 0.3111111 -0.7618312 0.3444445 -0.3678623 0.3444445 11.14725 0.3444445 -0.7619315 0.3777778 -0.3562875 0.3777778 11.14566 0.3777778 -0.7619104 0.4111111 -0.3398349 0.4111111 11.13387 0.4111111 -0.7617536 0.4444444 -0.3153412 0.4444444 11.1054 0.4444444 -0.7613751 0.4777778 -0.2795244 0.4777778 11.03164 0.4777778 -0.7606887 0.5111111 -0.2074368 0.5111111 10.94284 0.5111111 -0.7596083 0.5444445 -0.1190012 0.5444445 10.84708 0.5444445 -0.7583191 0.5777778 -0.01177477 0.5777778 10.80148 0.5777778 -0.7573336 0.6111111 0.08713632 0.6111111 10.78066 0.6111111 -0.7570567 0.6444445 0.1724577 0.6444445 10.85901 0.6444445 -0.7577935 0.6777778 0.2493436 0.6777778 10.94632 0.6777778 -0.7588875 0.7111111 0.311892 0.7111111 11.02912 0.7111111 -0.7600259 0.7444444 0.3425153 0.7444444 11.06937 0.7444444 -0.7608959 0.7777778 0.3730598 0.7777778 11.11225 0.7777778 -0.7614662 0.8111111 0.3866711 0.8111111 11.14178 0.8111111 -0.7618588 0.8444445 0.386674 0.8444445 11.15174 0.8444445 -0.7619913 0.8777778 0.3763932 0.8777778 11.14695 0.8777778 -0.7619276 0.9111111 0.3544735 0.9111111 11.13246 0.9111111 -0.7617349 0.9444444 0.3198888 0.9444444 11.10245 0.9444444 -0.7613359 0.9777778 0.2764581 0.9777778 11.02944 0.9777778 -0.7606528 1.333333 0.228 1.333333 10.18705 1.333333 -0.7596083 </float_array>
        <technique_common>
          <accessor source="#bj_COG.translate_bj_COG_translate-outtangent-array" count="31" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_COG.translate_bj_COG_translate-sampler">
        <input semantic="INPUT" source="#bj_COG.translate_bj_COG_translate-input"/>
        <input semantic="OUTPUT" source="#bj_COG.translate_bj_COG_translate-output"/>
        <input semantic="INTERPOLATION" source="#bj_COG.translate_bj_COG_translate-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_COG.translate_bj_COG_translate-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_COG.translate_bj_COG_translate-outtangent"/>
      </sampler>
      <channel source="#bj_COG.translate_bj_COG_translate-sampler" target="bj_COG/translate"/>
    </animation>
    <animation id="bj_spineRoot.rotateZ_bj_spineRoot">
      <source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input">
        <float_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output">
        <float_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output-array" count="31">-0.7121736 -1.011104 -1.296228 -1.52732 -1.686112 -1.790871 -1.856173 -1.87224 -1.819417 -1.697463 -1.506136 -1.245196 -0.9144 -0.5135079 -0.04227828 0.4995301 0.9718253 1.287347 1.525589 1.709269 1.815669 1.85612 1.811922 1.668067 1.441426 1.148869 0.8072663 0.4334906 0.04441106 -0.3431001 -0.7121736 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation">
        <Name_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent">
        <float_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent-array" count="62">-0.3333333 -0.7121736 0.02222222 -1.011104 0.05555552 -1.296228 0.08888888 -1.52732 0.1222222 -1.686112 0.1555556 -1.790871 0.1888889 -1.856173 0.2222222 -1.87224 0.2555556 -1.819417 0.2888889 -1.697463 0.3222222 -1.506136 0.3555555 -1.245196 0.3888889 -0.9144 0.4222222 -0.5135079 0.4555556 -0.04227828 0.4888889 0.4995301 0.5222222 0.9718253 0.5555556 1.287347 0.5888889 1.525589 0.6222223 1.709269 0.6555556 1.815669 0.6888889 1.85612 0.7222222 1.811922 0.7555556 1.668067 0.7888889 1.441426 0.8222222 1.148869 0.8555555 0.8072663 0.8888889 0.4334906 0.9222222 0.04441106 0.9555556 -0.3431001 0.9888889 -0.7121736 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent">
        <float_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent-array" count="62">0.01111108 -0.7121736 0.04444444 -1.011104 0.07777774 -1.296228 0.1111111 -1.52732 0.1444444 -1.686112 0.1777778 -1.790871 0.2111111 -1.856173 0.2444444 -1.87224 0.2777778 -1.819417 0.3111111 -1.697463 0.3444445 -1.506136 0.3777778 -1.245196 0.4111111 -0.9144 0.4444444 -0.5135079 0.4777778 -0.04227828 0.5111111 0.4995301 0.5444445 0.9718253 0.5777778 1.287347 0.6111111 1.525589 0.6444445 1.709269 0.6777778 1.815669 0.7111111 1.85612 0.7444444 1.811922 0.7777778 1.668067 0.8111111 1.441426 0.8444445 1.148869 0.8777778 0.8072663 0.9111111 0.4334906 0.9444444 0.04441106 0.9777778 -0.3431001 1.333333 -0.7121736 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-sampler">
        <input semantic="INPUT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input"/>
        <input semantic="OUTPUT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent"/>
      </sampler>
      <channel source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-sampler" target="bj_spineRoot/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_spineRoot.rotateY_bj_spineRoot">
      <source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input">
        <float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output">
        <float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output-array" count="31">2.311583 2.090373 1.606829 1.048369 0.4240549 -0.2751759 -0.8891018 -1.350665 -1.707788 -1.972713 -2.157685 -2.27495 -2.336751 -2.355334 -2.342941 -2.31182 -2.086911 -1.619163 -1.109825 -0.6386291 -0.1258432 0.4664738 1.038383 1.476631 1.799191 2.024036 2.169139 2.252472 2.292008 2.305721 2.311583 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation">
        <Name_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent">
        <float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent-array" count="62">-0.3333333 2.311583 0.02222222 2.090373 0.05555552 1.606829 0.08888888 1.048369 0.1222222 0.4240549 0.1555556 -0.2751759 0.1888889 -0.8891018 0.2222222 -1.350665 0.2555556 -1.707788 0.2888889 -1.972713 0.3222222 -2.157685 0.3555555 -2.27495 0.3888889 -2.336751 0.4222222 -2.355334 0.4555556 -2.342941 0.4888889 -2.31182 0.5222222 -2.086911 0.5555556 -1.619163 0.5888889 -1.109825 0.6222223 -0.6386291 0.6555556 -0.1258432 0.6888889 0.4664738 0.7222222 1.038383 0.7555556 1.476631 0.7888889 1.799191 0.8222222 2.024036 0.8555555 2.169139 0.8888889 2.252472 0.9222222 2.292008 0.9555556 2.305721 0.9888889 2.311583 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent">
        <float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent-array" count="62">0.01111108 2.311583 0.04444444 2.090373 0.07777774 1.606829 0.1111111 1.048369 0.1444444 0.4240549 0.1777778 -0.2751759 0.2111111 -0.8891018 0.2444444 -1.350665 0.2777778 -1.707788 0.3111111 -1.972713 0.3444445 -2.157685 0.3777778 -2.27495 0.4111111 -2.336751 0.4444444 -2.355334 0.4777778 -2.342941 0.5111111 -2.31182 0.5444445 -2.086911 0.5777778 -1.619163 0.6111111 -1.109825 0.6444445 -0.6386291 0.6777778 -0.1258432 0.7111111 0.4664738 0.7444444 1.038383 0.7777778 1.476631 0.8111111 1.799191 0.8444445 2.024036 0.8777778 2.169139 0.9111111 2.252472 0.9444444 2.292008 0.9777778 2.305721 1.333333 2.311583 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-sampler">
        <input semantic="INPUT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input"/>
        <input semantic="OUTPUT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent"/>
      </sampler>
      <channel source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-sampler" target="bj_spineRoot/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_spineRoot.rotateX_bj_spineRoot">
      <source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input">
        <float_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output">
        <float_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output-array" count="31">8.341335 8.247716 8.418425 8.679028 9.037485 9.485835 9.825769 9.982184 10.02242 9.961845 9.815806 9.599664 9.328778 9.018503 8.684197 8.341218 8.209427 8.370291 8.631581 9.0077 9.484246 9.825769 9.962157 9.989807 9.923036 9.776162 9.563501 9.299371 8.998087 8.673972 8.341335 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation">
        <Name_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent">
        <float_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent-array" count="62">-0.3333333 8.341335 0.02222222 8.247716 0.05555552 8.418425 0.08888888 8.679028 0.1222222 9.037485 0.1555556 9.485835 0.1888889 9.825769 0.2222222 9.982184 0.2555556 10.02242 0.2888889 9.961845 0.3222222 9.815806 0.3555555 9.599664 0.3888889 9.328778 0.4222222 9.018503 0.4555556 8.684197 0.4888889 8.341218 0.5222222 8.209427 0.5555556 8.370291 0.5888889 8.631581 0.6222223 9.0077 0.6555556 9.484246 0.6888889 9.825769 0.7222222 9.962157 0.7555556 9.989807 0.7888889 9.923036 0.8222222 9.776162 0.8555555 9.563501 0.8888889 9.299371 0.9222222 8.998087 0.9555556 8.673972 0.9888889 8.341335 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent">
        <float_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent-array" count="62">0.01111108 8.341335 0.04444444 8.247716 0.07777774 8.418425 0.1111111 8.679028 0.1444444 9.037485 0.1777778 9.485835 0.2111111 9.825769 0.2444444 9.982184 0.2777778 10.02242 0.3111111 9.961845 0.3444445 9.815806 0.3777778 9.599664 0.4111111 9.328778 0.4444444 9.018503 0.4777778 8.684197 0.5111111 8.341218 0.5444445 8.209427 0.5777778 8.370291 0.6111111 8.631581 0.6444445 9.0077 0.6777778 9.484246 0.7111111 9.825769 0.7444444 9.962157 0.7777778 9.989807 0.8111111 9.923036 0.8444445 9.776162 0.8777778 9.563501 0.9111111 9.299371 0.9444444 8.998087 0.9777778 8.673972 1.333333 8.341335 </float_array>
        <technique_common>
          <accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-sampler">
        <input semantic="INPUT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input"/>
        <input semantic="OUTPUT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent"/>
      </sampler>
      <channel source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-sampler" target="bj_spineRoot/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_chest.rotateZ_bj_chest">
      <source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input">
        <float_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output">
        <float_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output-array" count="31">-3.01 -2.805338 -2.567061 -2.12968 -1.441605 -0.5544255 0.5425766 1.61635 2.44463 3.054311 3.472288 3.725457 3.840711 3.776669 3.575149 3.387846 3.108118 2.60148 1.977869 1.269186 0.4435284 -0.4848643 -1.410461 -2.221528 -2.894532 -3.405941 -3.732221 -3.849839 -3.718102 -3.396107 -3.01 </float_array>
        <technique_common>
          <accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation">
        <Name_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent">
        <float_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent-array" count="62">-0.3333333 -3.01 0.02222222 -2.805338 0.05555552 -2.567061 0.08888888 -2.12968 0.1222222 -1.441605 0.1555556 -0.5544255 0.1888889 0.5425766 0.2222222 1.61635 0.2555556 2.44463 0.2888889 3.054311 0.3222222 3.472288 0.3555555 3.725457 0.3888889 3.840711 0.4222222 3.776669 0.4555556 3.575149 0.4888889 3.387846 0.5222222 3.108118 0.5555556 2.60148 0.5888889 1.977869 0.6222223 1.269186 0.6555556 0.4435284 0.6888889 -0.4848643 0.7222222 -1.410461 0.7555556 -2.221528 0.7888889 -2.894532 0.8222222 -3.405941 0.8555555 -3.732221 0.8888889 -3.849839 0.9222222 -3.718102 0.9555556 -3.396107 0.9888889 -3.01 </float_array>
        <technique_common>
          <accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent">
        <float_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent-array" count="62">0.01111108 -3.01 0.04444444 -2.805338 0.07777774 -2.567061 0.1111111 -2.12968 0.1444444 -1.441605 0.1777778 -0.5544255 0.2111111 0.5425766 0.2444444 1.61635 0.2777778 2.44463 0.3111111 3.054311 0.3444445 3.472288 0.3777778 3.725457 0.4111111 3.840711 0.4444444 3.776669 0.4777778 3.575149 0.5111111 3.387846 0.5444445 3.108118 0.5777778 2.60148 0.6111111 1.977869 0.6444445 1.269186 0.6777778 0.4435284 0.7111111 -0.4848643 0.7444444 -1.410461 0.7777778 -2.221528 0.8111111 -2.894532 0.8444445 -3.405941 0.8777778 -3.732221 0.9111111 -3.849839 0.9444444 -3.718102 0.9777778 -3.396107 1.333333 -3.01 </float_array>
        <technique_common>
          <accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-sampler">
        <input semantic="INPUT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input"/>
        <input semantic="OUTPUT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output"/>
        <input semantic="INTERPOLATION" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent"/>
      </sampler>
      <channel source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-sampler" target="bj_chest/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_chest.rotateY_bj_chest">
      <source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input">
        <float_array id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-output" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-output">
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            <param name="TIME" type="float"/>
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          <pre_infinity>CONSTANT</pre_infinity>
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        <input semantic="INPUT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-input"/>
        <input semantic="OUTPUT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-output"/>
        <input semantic="INTERPOLATION" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-outtangent"/>
      </sampler>
      <channel source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-sampler" target="bj_chest/rotateX.ANGLE"/>
    </animation>
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      <source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input">
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        <technique_common>
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            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
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        </technique>
      </source>
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        </technique_common>
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        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
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        <technique_common>
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            <param name="X" type="float"/>
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        </technique_common>
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        <technique_common>
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            <param name="X" type="float"/>
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        </technique_common>
      </source>
      <sampler id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-sampler">
        <input semantic="INPUT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input"/>
        <input semantic="OUTPUT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent"/>
      </sampler>
      <channel source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-sampler" target="bj_neckRoot/rotateZ.ANGLE"/>
    </animation>
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            <param name="TIME" type="float"/>
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        </technique_common>
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        </technique>
      </source>
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        <technique_common>
          <accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation-array" count="31" stride="1">
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        </technique_common>
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        </technique_common>
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        </technique_common>
      </source>
      <sampler id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-sampler">
        <input semantic="INPUT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input"/>
        <input semantic="OUTPUT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent"/>
      </sampler>
      <channel source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-sampler" target="bj_neckRoot/rotateY.ANGLE"/>
    </animation>
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
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        </technique_common>
      </source>
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        <input semantic="INPUT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input"/>
        <input semantic="OUTPUT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output"/>
        <input semantic="INTERPOLATION" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent"/>
      </sampler>
      <channel source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-sampler" target="bj_neckRoot/rotateX.ANGLE"/>
    </animation>
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        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output">
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            <param name="ANGLE" type="float"/>
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        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
      </source>
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        <technique_common>
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        </technique_common>
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      <source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent">
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        <technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-sampler">
        <input semantic="INPUT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input"/>
        <input semantic="OUTPUT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output"/>
        <input semantic="INTERPOLATION" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent"/>
      </sampler>
      <channel source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-sampler" target="bj_head/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_head.rotateY_bj_head">
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        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output">
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        <technique_common>
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            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation">
        <Name_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent">
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        <technique_common>
          <accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent">
        <float_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent-array" count="62">0.01111108 -6.053024 0.04444444 -4.803739 0.07777774 -3.33565 0.1111111 -1.97165 0.1444444 -0.7683154 0.1777778 0.3309308 0.2111111 1.172924 0.2444444 1.855364 0.2777778 2.560853 0.3111111 3.263573 0.3444445 3.937709 0.3777778 4.557446 0.4111111 5.096968 0.4444444 5.53046 0.4777778 5.832106 0.5111111 5.976089 0.5444445 5.209053 0.5777778 3.487745 0.6111111 1.851501 0.6444445 0.572695 0.6777778 -0.6210463 0.7111111 -1.507484 0.7444444 -2.182955 0.7777778 -2.875028 0.8111111 -3.558332 0.8444445 -4.20749 0.8777778 -4.797132 0.9111111 -5.301878 0.9444444 -5.69636 0.9777778 -5.955199 1.333333 -6.053024 </float_array>
        <technique_common>
          <accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-sampler">
        <input semantic="INPUT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input"/>
        <input semantic="OUTPUT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output"/>
        <input semantic="INTERPOLATION" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent"/>
      </sampler>
      <channel source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-sampler" target="bj_head/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_head.rotateX_bj_head">
      <source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input">
        <float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output">
        <float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output-array" count="31">2.045911 3.278645 4.511379 5.382344 5.717631 5.691149 5.462865 5.130902 4.709184 4.231378 3.731148 3.242163 2.798087 2.432586 2.179327 2.071974 2.684867 4.004936 5.184741 6.090234 6.855463 7.035118 6.712099 6.280641 5.762431 5.179158 4.552509 3.904172 3.255834 2.629185 2.045911 </float_array>
        <technique_common>
          <accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation">
        <Name_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent">
        <float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent-array" count="62">-0.3333333 2.045911 0.02222222 3.278645 0.05555552 4.511379 0.08888888 5.382344 0.1222222 5.717631 0.1555556 5.691149 0.1888889 5.462865 0.2222222 5.130902 0.2555556 4.709184 0.2888889 4.231378 0.3222222 3.731148 0.3555555 3.242163 0.3888889 2.798087 0.4222222 2.432586 0.4555556 2.179327 0.4888889 2.071974 0.5222222 2.684867 0.5555556 4.004936 0.5888889 5.184741 0.6222223 6.090234 0.6555556 6.855463 0.6888889 7.035118 0.7222222 6.712099 0.7555556 6.280641 0.7888889 5.762431 0.8222222 5.179158 0.8555555 4.552509 0.8888889 3.904172 0.9222222 3.255834 0.9555556 2.629185 0.9888889 2.045911 </float_array>
        <technique_common>
          <accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent">
        <float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent-array" count="62">0.01111108 2.045911 0.04444444 3.278645 0.07777774 4.511379 0.1111111 5.382344 0.1444444 5.717631 0.1777778 5.691149 0.2111111 5.462865 0.2444444 5.130902 0.2777778 4.709184 0.3111111 4.231378 0.3444445 3.731148 0.3777778 3.242163 0.4111111 2.798087 0.4444444 2.432586 0.4777778 2.179327 0.5111111 2.071974 0.5444445 2.684867 0.5777778 4.004936 0.6111111 5.184741 0.6444445 6.090234 0.6777778 6.855463 0.7111111 7.035118 0.7444444 6.712099 0.7777778 6.280641 0.8111111 5.762431 0.8444445 5.179158 0.8777778 4.552509 0.9111111 3.904172 0.9444444 3.255834 0.9777778 2.629185 1.333333 2.045911 </float_array>
        <technique_common>
          <accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-sampler">
        <input semantic="INPUT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input"/>
        <input semantic="OUTPUT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output"/>
        <input semantic="INTERPOLATION" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent"/>
      </sampler>
      <channel source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-sampler" target="bj_head/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_L_clavicle.rotateZ_bj_L_clavicle">
      <source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input">
        <float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output">
        <float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output-array" count="31">-1.133287 -0.7680444 -0.335294 0.1375478 0.6230646 1.093839 1.522456 1.881497 2.143547 2.281188 2.268906 2.121852 1.873614 1.55778 1.207937 0.8576726 0.434604 -0.09204584 -0.6262875 -1.072127 -1.419537 -1.713756 -1.941701 -2.090287 -2.14643 -2.120014 -2.031971 -1.88579 -1.684957 -1.43296 -1.133287 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation">
        <Name_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent">
        <float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent-array" count="62">-0.3333333 -1.133287 0.02222222 -0.7680444 0.05555552 -0.335294 0.08888888 0.1375478 0.1222222 0.6230646 0.1555556 1.093839 0.1888889 1.522456 0.2222222 1.881497 0.2555556 2.143547 0.2888889 2.281188 0.3222222 2.268906 0.3555555 2.121852 0.3888889 1.873614 0.4222222 1.55778 0.4555556 1.207937 0.4888889 0.8576726 0.5222222 0.434604 0.5555556 -0.09204584 0.5888889 -0.6262875 0.6222223 -1.072127 0.6555556 -1.419537 0.6888889 -1.713756 0.7222222 -1.941701 0.7555556 -2.090287 0.7888889 -2.14643 0.8222222 -2.120014 0.8555555 -2.031971 0.8888889 -1.88579 0.9222222 -1.684957 0.9555556 -1.43296 0.9888889 -1.133287 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent">
        <float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent-array" count="62">0.01111108 -1.133287 0.04444444 -0.7680444 0.07777774 -0.335294 0.1111111 0.1375478 0.1444444 0.6230646 0.1777778 1.093839 0.2111111 1.522456 0.2444444 1.881497 0.2777778 2.143547 0.3111111 2.281188 0.3444445 2.268906 0.3777778 2.121852 0.4111111 1.873614 0.4444444 1.55778 0.4777778 1.207937 0.5111111 0.8576726 0.5444445 0.434604 0.5777778 -0.09204584 0.6111111 -0.6262875 0.6444445 -1.072127 0.6777778 -1.419537 0.7111111 -1.713756 0.7444444 -1.941701 0.7777778 -2.090287 0.8111111 -2.14643 0.8444445 -2.120014 0.8777778 -2.031971 0.9111111 -1.88579 0.9444444 -1.684957 0.9777778 -1.43296 1.333333 -1.133287 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-sampler">
        <input semantic="INPUT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input"/>
        <input semantic="OUTPUT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent"/>
      </sampler>
      <channel source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-sampler" target="bj_L_clavicle/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_L_clavicle.rotateY_bj_L_clavicle">
      <source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input">
        <float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output">
        <float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output-array" count="31">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation">
        <Name_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent">
        <float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent">
        <float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-sampler">
        <input semantic="INPUT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input"/>
        <input semantic="OUTPUT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent"/>
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        <input semantic="INPUT" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input"/>
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
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        </technique>
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        <input semantic="IN_TANGENT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent"/>
      </sampler>
      <channel source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-sampler" target="bj_L_shoulder/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_L_shoulder.rotateX_bj_L_shoulder">
      <source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input">
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output">
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        </technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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            <param name="Y" type="float"/>
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        </technique_common>
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        </technique_common>
      </source>
      <sampler id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-sampler">
        <input semantic="INPUT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input"/>
        <input semantic="OUTPUT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent"/>
      </sampler>
      <channel source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-sampler" target="bj_L_shoulder/rotateX.ANGLE"/>
    </animation>
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        <technique_common>
          <accessor source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-output" name="bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-output">
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          <accessor source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
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        <Name_array id="bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
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            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
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        <technique_common>
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            <param name="X" type="float"/>
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        </technique_common>
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        <technique_common>
          <accessor source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-sampler">
        <input semantic="INPUT" source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_L_elbow.rotateZ_bj_L_elbow_bj_L_elbow.rotateZ_bj_L_elbow-sampler" target="bj_L_elbow/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_L_elbow.rotateY_bj_L_elbow">
      <source id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-input" name="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-input">
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        <technique_common>
          <accessor source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-output" name="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-output">
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        <technique_common>
          <accessor source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-interpolation" name="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-interpolation">
        <Name_array id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-intangent" name="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-intangent">
        <float_array id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-outtangent" name="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-outtangent">
        <float_array id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-sampler">
        <input semantic="INPUT" source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_L_elbow.rotateY_bj_L_elbow_bj_L_elbow.rotateY_bj_L_elbow-sampler" target="bj_L_elbow/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_L_elbow.rotateX_bj_L_elbow">
      <source id="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-input" name="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-input">
        <float_array id="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-output" name="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-output">
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        </technique_common>
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      <source id="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-interpolation" name="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-interpolation">
        <Name_array id="bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
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        </technique_common>
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            <param name="Y" type="float"/>
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        </technique_common>
      </source>
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        <input semantic="INPUT" source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_L_elbow.rotateX_bj_L_elbow_bj_L_elbow.rotateX_bj_L_elbow-sampler" target="bj_L_elbow/rotateX.ANGLE"/>
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        <technique_common>
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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            <param name="Y" type="float"/>
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        <input semantic="INPUT" source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_L_wrist.rotateZ_bj_L_wrist_bj_L_wrist.rotateZ_bj_L_wrist-sampler" target="bj_L_wrist/rotateZ.ANGLE"/>
    </animation>
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        <technique_common>
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        </technique_common>
      </source>
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        <Name_array id="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-intangent" name="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-intangent">
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        <technique_common>
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            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <source id="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-outtangent" name="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-outtangent">
        <float_array id="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-outtangent-array" count="62">0.01111108 3.694019 0.04444444 3.838112 0.07777774 3.851409 0.1111111 3.782088 0.1444444 3.695142 0.1777778 3.525578 0.2111111 3.126587 0.2444444 2.487464 0.2777778 1.730558 0.3111111 0.908654 0.3444445 0.07453304 0.3777778 -0.7190224 0.4111111 -1.503042 0.4444444 -2.300355 0.4777778 -3.045876 0.5111111 -3.67452 0.5444445 -4.207572 0.5777778 -4.669458 0.6111111 -4.999805 0.6444445 -5.13824 0.6777778 -5.02439 0.7111111 -4.597882 0.7444444 -2.888337 0.7777778 -0.1696564 0.8111111 1.75213 0.8444445 2.504454 0.8777778 2.974291 0.9111111 3.244903 0.9444444 3.399553 0.9777778 3.521504 1.333333 3.694019 </float_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-sampler">
        <input semantic="INPUT" source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_L_wrist.rotateY_bj_L_wrist_bj_L_wrist.rotateY_bj_L_wrist-sampler" target="bj_L_wrist/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_L_wrist.rotateX_bj_L_wrist">
      <source id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-input" name="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-input">
        <float_array id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-output" name="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-output">
        <float_array id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-output-array" count="31">0.7229207 0.1018223 -1.03435 -2.288988 -3.967539 -5.764554 -6.367089 -5.397239 -3.674886 -1.683765 0.09239041 1.169845 1.088441 0.1829741 -0.8378553 -1.265347 -0.765343 0.3270581 1.716678 3.10833 4.206838 4.717015 3.591375 1.293151 -0.2067625 -0.4139503 -0.257386 0.09875631 0.4903044 0.7530834 0.7229207 </float_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-interpolation" name="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-interpolation">
        <Name_array id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-intangent" name="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-intangent">
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        <technique_common>
          <accessor source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-outtangent" name="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-outtangent">
        <float_array id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-outtangent-array" count="62">0.01111108 0.7229207 0.04444444 0.1018223 0.07777774 -1.03435 0.1111111 -2.288988 0.1444444 -3.967539 0.1777778 -5.764554 0.2111111 -6.367089 0.2444444 -5.397239 0.2777778 -3.674886 0.3111111 -1.683765 0.3444445 0.09239041 0.3777778 1.169845 0.4111111 1.088441 0.4444444 0.1829741 0.4777778 -0.8378553 0.5111111 -1.265347 0.5444445 -0.765343 0.5777778 0.3270581 0.6111111 1.716678 0.6444445 3.10833 0.6777778 4.206838 0.7111111 4.717015 0.7444444 3.591375 0.7777778 1.293151 0.8111111 -0.2067625 0.8444445 -0.4139503 0.8777778 -0.257386 0.9111111 0.09875631 0.9444444 0.4903044 0.9777778 0.7530834 1.333333 0.7229207 </float_array>
        <technique_common>
          <accessor source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-sampler">
        <input semantic="INPUT" source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_L_wrist.rotateX_bj_L_wrist_bj_L_wrist.rotateX_bj_L_wrist-sampler" target="bj_L_wrist/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_R_clavicle.rotateZ_bj_R_clavicle">
      <source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input">
        <float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output">
        <float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output-array" count="31">0.8576726 0.4346044 -0.0920459 -0.626287 -1.072127 -1.419536 -1.713756 -1.941701 -2.090287 -2.14643 -2.120014 -2.031971 -1.88579 -1.684957 -1.43296 -1.133287 -0.768044 -0.3352941 0.1375481 0.6230643 1.09384 1.522456 1.881497 2.143547 2.281188 2.307224 2.24447 2.080533 1.803017 1.399529 0.8576726 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation">
        <Name_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent">
        <float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent-array" count="62">-0.3333333 0.8576726 0.02222222 0.4346044 0.05555552 -0.0920459 0.08888888 -0.626287 0.1222222 -1.072127 0.1555556 -1.419536 0.1888889 -1.713756 0.2222222 -1.941701 0.2555556 -2.090287 0.2888889 -2.14643 0.3222222 -2.120014 0.3555555 -2.031971 0.3888889 -1.88579 0.4222222 -1.684957 0.4555556 -1.43296 0.4888889 -1.133287 0.5222222 -0.768044 0.5555556 -0.3352941 0.5888889 0.1375481 0.6222223 0.6230643 0.6555556 1.09384 0.6888889 1.522456 0.7222222 1.881497 0.7555556 2.143547 0.7888889 2.281188 0.8222222 2.307224 0.8555555 2.24447 0.8888889 2.080533 0.9222222 1.803017 0.9555556 1.399529 0.9888889 0.8576726 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent">
        <float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent-array" count="62">0.01111108 0.8576726 0.04444444 0.4346044 0.07777774 -0.0920459 0.1111111 -0.626287 0.1444444 -1.072127 0.1777778 -1.419536 0.2111111 -1.713756 0.2444444 -1.941701 0.2777778 -2.090287 0.3111111 -2.14643 0.3444445 -2.120014 0.3777778 -2.031971 0.4111111 -1.88579 0.4444444 -1.684957 0.4777778 -1.43296 0.5111111 -1.133287 0.5444445 -0.768044 0.5777778 -0.3352941 0.6111111 0.1375481 0.6444445 0.6230643 0.6777778 1.09384 0.7111111 1.522456 0.7444444 1.881497 0.7777778 2.143547 0.8111111 2.281188 0.8444445 2.307224 0.8777778 2.24447 0.9111111 2.080533 0.9444444 1.803017 0.9777778 1.399529 1.333333 0.8576726 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-sampler">
        <input semantic="INPUT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input"/>
        <input semantic="OUTPUT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent"/>
      </sampler>
      <channel source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-sampler" target="bj_R_clavicle/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_R_clavicle.rotateY_bj_R_clavicle">
      <source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input">
        <float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output">
        <float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output-array" count="31">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation">
        <Name_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent">
        <float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent">
        <float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-sampler">
        <input semantic="INPUT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input"/>
        <input semantic="OUTPUT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent"/>
      </sampler>
      <channel source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-sampler" target="bj_R_clavicle/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_clavicle.rotateX_bj_R_clavicle">
      <source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input">
        <float_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output">
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        </technique_common>
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      <sampler id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-sampler">
        <input semantic="INPUT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input"/>
        <input semantic="OUTPUT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent"/>
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          <pre_infinity>CONSTANT</pre_infinity>
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            <param name="X" type="float"/>
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        <input semantic="INPUT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input"/>
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        <input semantic="INTERPOLATION" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent"/>
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        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
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        <Name_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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      <source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent">
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        <technique_common>
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            <param name="X" type="float"/>
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        <input semantic="INPUT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input"/>
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        <input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent"/>
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      <channel source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-sampler" target="bj_R_shoulder/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_shoulder.rotateX_bj_R_shoulder">
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        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output">
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        </technique_common>
      </source>
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          <accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
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        <technique_common>
          <accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
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          <accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent-array" count="31" stride="2">
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            <param name="Y" type="float"/>
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        </technique_common>
      </source>
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        <input semantic="INPUT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input"/>
        <input semantic="OUTPUT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent"/>
      </sampler>
      <channel source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-sampler" target="bj_R_shoulder/rotateX.ANGLE"/>
    </animation>
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        <technique_common>
          <accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output">
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          <accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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        <technique_common>
          <accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
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        <technique_common>
          <accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
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        <input semantic="INPUT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-sampler" target="bj_R_elbow/rotateZ.ANGLE"/>
    </animation>
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      <source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input">
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        <technique_common>
          <accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output">
        <float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output-array" count="31">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation">
        <Name_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent">
        <float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent">
        <float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-sampler">
        <input semantic="INPUT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-sampler" target="bj_R_elbow/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_elbow.rotateX_bj_R_elbow">
      <source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input">
        <float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output">
        <float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output-array" count="31">-15.20077 -14.19741 -14.13973 -14.86352 -16.20457 -17.99868 -20.08161 -22.28917 -24.45715 -26.42132 -27.79707 -28.43834 -28.53872 -28.29184 -27.8913 -27.53071 -27.20805 -26.79841 -26.31115 -25.75559 -25.14108 -24.47696 -23.77256 -23.03722 -22.28029 -21.33072 -20.1219 -18.81989 -17.59071 -16.41013 -15.20077 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation">
        <Name_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent">
        <float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent-array" count="62">-0.3333333 -15.20077 0.02222222 -14.19741 0.05555552 -14.13973 0.08888888 -14.86352 0.1222222 -16.20457 0.1555556 -17.99868 0.1888889 -20.08161 0.2222222 -22.28917 0.2555556 -24.45715 0.2888889 -26.42132 0.3222222 -27.79707 0.3555555 -28.43834 0.3888889 -28.53872 0.4222222 -28.29184 0.4555556 -27.8913 0.4888889 -27.53071 0.5222222 -27.20805 0.5555556 -26.79841 0.5888889 -26.31115 0.6222223 -25.75559 0.6555556 -25.14108 0.6888889 -24.47696 0.7222222 -23.77256 0.7555556 -23.03722 0.7888889 -22.28029 0.8222222 -21.33072 0.8555555 -20.1219 0.8888889 -18.81989 0.9222222 -17.59071 0.9555556 -16.41013 0.9888889 -15.20077 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent">
        <float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent-array" count="62">0.01111108 -15.20077 0.04444444 -14.19741 0.07777774 -14.13973 0.1111111 -14.86352 0.1444444 -16.20457 0.1777778 -17.99868 0.2111111 -20.08161 0.2444444 -22.28917 0.2777778 -24.45715 0.3111111 -26.42132 0.3444445 -27.79707 0.3777778 -28.43834 0.4111111 -28.53872 0.4444444 -28.29184 0.4777778 -27.8913 0.5111111 -27.53071 0.5444445 -27.20805 0.5777778 -26.79841 0.6111111 -26.31115 0.6444445 -25.75559 0.6777778 -25.14108 0.7111111 -24.47696 0.7444444 -23.77256 0.7777778 -23.03722 0.8111111 -22.28029 0.8444445 -21.33072 0.8777778 -20.1219 0.9111111 -18.81989 0.9444444 -17.59071 0.9777778 -16.41013 1.333333 -15.20077 </float_array>
        <technique_common>
          <accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-sampler">
        <input semantic="INPUT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input"/>
        <input semantic="OUTPUT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent"/>
      </sampler>
      <channel source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-sampler" target="bj_R_elbow/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_R_wrist.rotateZ_bj_R_wrist">
      <source id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-input" name="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-input">
        <float_array id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-output" name="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-output">
        <float_array id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-output-array" count="31">-6.440643 -5.403381 -2.950255 0.2791391 3.645207 6.508351 8.228979 7.356871 4.473073 1.984883 0.3681484 -1.363562 -2.99637 -4.3164 -5.109775 -5.162615 -2.366528 2.536175 5.483341 4.032177 0.6254643 -1.470603 -1.177209 -0.002489805 1.439314 2.533951 2.667179 0.9250133 -2.185361 -5.146416 -6.440643 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-interpolation" name="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-interpolation">
        <Name_array id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-intangent" name="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-intangent">
        <float_array id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-intangent-array" count="62">-0.3333333 -6.440643 0.02222222 -5.403381 0.05555552 -2.950255 0.08888888 -0.8201044 0.1222222 3.645207 0.1555556 6.508351 0.1888889 8.228979 0.2222222 7.356871 0.2555556 4.473073 0.2888889 1.984883 0.3222222 0.3681484 0.3555555 -1.363562 0.3888889 -2.99637 0.4222222 -4.3164 0.4555556 -5.109775 0.4888889 -5.162615 0.5222222 -2.366528 0.5555556 1.227864 0.5888889 5.483341 0.6222223 4.032177 0.6555556 0.6254643 0.6888889 -1.470603 0.7222222 -1.177209 0.7555556 -0.002489805 0.7888889 1.439314 0.8222222 2.533951 0.8555555 2.667179 0.8888889 0.9250133 0.9222222 -1.173455 0.9555556 -5.146416 0.9888889 -6.440643 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-outtangent" name="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-outtangent">
        <float_array id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-outtangent-array" count="62">0.01111108 -6.440643 0.04444444 -5.403381 0.07777774 -2.950255 0.1111111 1.378383 0.1444444 3.645207 0.1777778 6.508351 0.2111111 8.228979 0.2444444 7.356871 0.2777778 4.473073 0.3111111 1.984883 0.3444445 0.3681484 0.3777778 -1.363562 0.4111111 -2.99637 0.4444444 -4.3164 0.4777778 -5.109775 0.5111111 -5.162615 0.5444445 -2.366528 0.5777778 3.844487 0.6111111 5.483341 0.6444445 4.032177 0.6777778 0.6254643 0.7111111 -1.470603 0.7444444 -1.177209 0.7777778 -0.002489805 0.8111111 1.439314 0.8444445 2.533951 0.8777778 2.667179 0.9111111 0.9250133 0.9444444 -3.197265 0.9777778 -5.146416 1.333333 -6.440643 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-sampler">
        <input semantic="INPUT" source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_R_wrist.rotateZ_bj_R_wrist_bj_R_wrist.rotateZ_bj_R_wrist-sampler" target="bj_R_wrist/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_R_wrist.rotateY_bj_R_wrist">
      <source id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-input" name="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-input">
        <float_array id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-output" name="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-output">
        <float_array id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-output-array" count="31">30.1959 28.69958 27.15794 25.66164 24.3013 23.16758 22.35111 22.28399 23.12333 24.5473 26.50795 28.94902 31.53626 33.93537 35.8121 36.83216 35.12851 31.33531 28.8701 29.35742 31.17275 32.86003 34.16748 35.62138 36.93291 37.81324 37.97352 36.95634 34.90891 32.44938 30.1959 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-interpolation" name="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-interpolation">
        <Name_array id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-intangent" name="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-intangent">
        <float_array id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-intangent-array" count="62">-0.3333333 30.1959 0.02222222 28.69958 0.05555552 27.15794 0.08888888 25.66164 0.1222222 24.3013 0.1555556 23.16758 0.1888889 22.35111 0.2222222 22.28399 0.2555556 23.12333 0.2888889 24.5473 0.3222222 26.50795 0.3555555 28.94902 0.3888889 31.53626 0.4222222 33.93537 0.4555556 35.8121 0.4888889 36.83216 0.5222222 35.12851 0.5555556 31.33531 0.5888889 28.8701 0.6222223 29.35742 0.6555556 31.17275 0.6888889 32.86003 0.7222222 34.16748 0.7555556 35.62138 0.7888889 36.93291 0.8222222 37.81324 0.8555555 37.97352 0.8888889 36.95634 0.9222222 34.90891 0.9555556 32.44938 0.9888889 30.1959 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-outtangent" name="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-outtangent">
        <float_array id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-outtangent-array" count="62">0.01111108 30.1959 0.04444444 28.69958 0.07777774 27.15794 0.1111111 25.66164 0.1444444 24.3013 0.1777778 23.16758 0.2111111 22.35111 0.2444444 22.28399 0.2777778 23.12333 0.3111111 24.5473 0.3444445 26.50795 0.3777778 28.94902 0.4111111 31.53626 0.4444444 33.93537 0.4777778 35.8121 0.5111111 36.83216 0.5444445 35.12851 0.5777778 31.33531 0.6111111 28.8701 0.6444445 29.35742 0.6777778 31.17275 0.7111111 32.86003 0.7444444 34.16748 0.7777778 35.62138 0.8111111 36.93291 0.8444445 37.81324 0.8777778 37.97352 0.9111111 36.95634 0.9444444 34.90891 0.9777778 32.44938 1.333333 30.1959 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-sampler">
        <input semantic="INPUT" source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_R_wrist.rotateY_bj_R_wrist_bj_R_wrist.rotateY_bj_R_wrist-sampler" target="bj_R_wrist/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_wrist.rotateX_bj_R_wrist">
      <source id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-input" name="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-input">
        <float_array id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-output" name="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-output">
        <float_array id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-output-array" count="31">-1.712589 -1.276973 -0.4910641 0.5511901 1.755842 3.028944 4.276548 6.108129 8.213512 9.119266 8.566766 7.453547 6.040421 4.588201 3.357701 2.609733 3.181907 4.640956 5.341387 4.227312 2.354612 1.24545 1.400161 2.067027 2.890125 3.513526 3.581308 2.586468 0.8159096 -0.8954208 -1.712589 </float_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-interpolation" name="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-interpolation">
        <Name_array id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-intangent" name="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-intangent">
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            <param name="Y" type="float"/>
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        </technique_common>
      </source>
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          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-sampler">
        <input semantic="INPUT" source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-input"/>
        <input semantic="OUTPUT" source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-outtangent"/>
      </sampler>
      <channel source="#bj_R_wrist.rotateX_bj_R_wrist_bj_R_wrist.rotateX_bj_R_wrist-sampler" target="bj_R_wrist/rotateX.ANGLE"/>
    </animation>
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        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output">
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            <param name="ANGLE" type="float"/>
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      </source>
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        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
      </source>
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        </technique_common>
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      <sampler id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-sampler">
        <input semantic="INPUT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input"/>
        <input semantic="OUTPUT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output"/>
        <input semantic="INTERPOLATION" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent"/>
      </sampler>
      <channel source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-sampler" target="bj_pelvis/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_pelvis.rotateY_bj_pelvis">
      <source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input">
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        <technique_common>
          <accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
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        </technique>
      </source>
      <source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output">
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        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
      </source>
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        <technique_common>
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            <param name="X" type="float"/>
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          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-sampler">
        <input semantic="INPUT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input"/>
        <input semantic="OUTPUT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output"/>
        <input semantic="INTERPOLATION" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent"/>
      </sampler>
      <channel source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-sampler" target="bj_pelvis/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_pelvis.rotateX_bj_pelvis">
      <source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input">
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        <technique_common>
          <accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output">
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        </technique_common>
      </source>
      <source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation">
        <Name_array id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent">
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        <technique_common>
          <accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent-array" count="31" stride="2">
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        </technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
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        <input semantic="INPUT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-input"/>
        <input semantic="OUTPUT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-outtangent"/>
      </sampler>
      <channel source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-sampler" target="bj_L_knee/rotateX.ANGLE"/>
    </animation>
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        <technique_common>
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            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        <Name_array id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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          <accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
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      <sampler id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-sampler">
        <input semantic="INPUT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-sampler" target="bj_L_ankle/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_L_ankle.rotateY_bj_L_ankle">
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            <param name="TIME" type="float"/>
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        </technique_common>
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          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        <technique_common>
          <accessor source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
      </source>
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        <technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent">
        <float_array id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent-array" count="62">0.01111108 1.860115 0.04444444 1.768566 0.07777774 1.690347 0.1111111 1.533683 0.1444444 1.240225 0.1777778 0.8120242 0.2111111 0.2894741 0.2444444 -0.341735 0.2777778 -1.139905 0.3111111 -2.129463 0.3444445 -3.293552 0.3777778 -4.578959 0.4111111 -5.9898 0.4444444 -7.530069 0.4777778 -9.164647 0.5111111 -10.76615 0.5444445 -11.1454 0.5777778 -5.825759 0.6111111 -4.082879 0.6444445 -2.441413 0.6777778 -1.146201 0.7111111 -0.1056823 0.7444444 0.740943 0.7777778 1.428045 0.8111111 2.016716 0.8444445 2.508116 0.8777778 2.838021 0.9111111 2.904956 0.9444444 2.83189 0.9777778 2.712123 1.333333 1.83891 </float_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-sampler">
        <input semantic="INPUT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-sampler" target="bj_L_ankle/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_L_ankle.rotateX_bj_L_ankle">
      <source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input">
        <float_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output">
        <float_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output-array" count="31">-7.071533 -13.42258 -10.01203 -3.431069 -0.04131829 1.231592 0.289081 -1.915431 -3.55055 -6.514116 -9.865942 -12.47289 -16.16551 -20.92495 -25.38722 -21.60106 -31.19373 -35.17527 -19.24286 -7.23778 -3.818656 0.1674255 4.239615 7.696712 10.07567 11.35433 11.39992 9.759305 1.766251 -11.78184 -6.671498 </float_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
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        </technique_common>
      </source>
      <source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation">
        <Name_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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      <source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent">
        <float_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent-array" count="62">-0.3333333 56.43892 0.02222222 -12.9325 0.05555552 -11.67728 0.08888888 -5.092854 0.1222222 -0.04131829 0.1555556 1.231592 0.1888889 0.289081 0.2222222 -1.915431 0.2555556 -3.55055 0.2888889 -5.46155 0.3222222 -9.865942 0.3555555 -12.47289 0.3888889 -14.75683 0.4222222 -19.388 0.4555556 -25.27454 0.4888889 -20.63331 0.5222222 -28.93136 0.5555556 -37.16708 0.5888889 -23.89912 0.6222223 -9.80848 0.6555556 -5.052858 0.6888889 -1.175619 0.7222222 2.984733 0.7555556 7.696712 0.7888889 10.07567 0.8222222 11.35433 0.8555555 11.39992 0.8888889 9.759305 0.9222222 5.356446 0.9555556 -10.37555 0.9888889 -8.374947 </float_array>
        <technique_common>
          <accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent-array" count="31" stride="2">
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          </accessor>
        </technique_common>
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        <technique_common>
          <accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-sampler">
        <input semantic="INPUT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-sampler" target="bj_L_ankle/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_L_toe.rotateZ_bj_L_toe">
      <source id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-input" name="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-input">
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        <technique_common>
          <accessor source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-output" name="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-output">
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        <technique_common>
          <accessor source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
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        </technique_common>
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      <source id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-interpolation" name="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-interpolation">
        <Name_array id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-intangent" name="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-intangent">
        <float_array id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 -0.01985585 0.3555555 -0.06426423 0.3888889 -0.09236747 0.4222222 -0.08718824 0.4555556 -0.07686543 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0.004274964 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <source id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-outtangent" name="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-outtangent">
        <float_array id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 -0.01985585 0.3777778 -0.06426423 0.4111111 -0.09236747 0.4444444 -0.08718824 0.4777778 -0.07686543 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0.004274964 1.333333 0 </float_array>
        <technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-sampler">
        <input semantic="INPUT" source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-input"/>
        <input semantic="OUTPUT" source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-outtangent"/>
      </sampler>
      <channel source="#bj_L_toe.rotateZ_bj_L_toe_bj_L_toe.rotateZ_bj_L_toe-sampler" target="bj_L_toe/rotateZ.ANGLE"/>
    </animation>
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        <technique_common>
          <accessor source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-output" name="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-output">
        <float_array id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-output-array" count="31">0 0 0 0 0 0 0 0 0 0 -0.01022887 -0.03309696 -0.04795926 -0.04560649 -0.04029333 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.002206981 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-interpolation" name="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-interpolation">
        <Name_array id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-intangent" name="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-intangent">
        <float_array id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 -0.01022887 0.3555555 -0.03309696 0.3888889 -0.04795926 0.4222222 -0.04560649 0.4555556 -0.04029333 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 0 0.8222222 0 0.8555555 0 0.8888889 0 0.9222222 0 0.9555556 0.002206981 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-outtangent" name="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-outtangent">
        <float_array id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 -0.01022887 0.3777778 -0.03309696 0.4111111 -0.04795926 0.4444444 -0.04560649 0.4777778 -0.04029333 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 0 0.8444445 0 0.8777778 0 0.9111111 0 0.9444444 0 0.9777778 0.002206981 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-sampler">
        <input semantic="INPUT" source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-input"/>
        <input semantic="OUTPUT" source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-outtangent"/>
      </sampler>
      <channel source="#bj_L_toe.rotateY_bj_L_toe_bj_L_toe.rotateY_bj_L_toe-sampler" target="bj_L_toe/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_L_toe.rotateX_bj_L_toe">
      <source id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-input" name="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-input">
        <float_array id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-output" name="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-output">
        <float_array id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-output-array" count="31">0 0 0 0.4209577 0.3853492 0.5487495 1.566733 4.094875 7.600174 11.28247 15.4935 20.29967 26.1944 33.26087 38.60136 31.83794 29.29661 33.02917 10.88086 0 0 0 0 0.2813988 0.8441977 1.266296 1.125596 0 0 0.0423696 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-interpolation" name="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-interpolation">
        <Name_array id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-intangent" name="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-intangent">
        <float_array id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-intangent-array" count="62">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0.4209577 0.1222222 0.3853492 0.1555556 0.5487495 0.1888889 1.566733 0.2222222 4.094875 0.2555556 6.402241 0.2888889 9.966917 0.3222222 13.99063 0.3555555 18.51619 0.3888889 24.0342 0.4222222 31.19304 0.4555556 38.83852 0.4888889 31.83794 0.5222222 29.29661 0.5555556 36.09846 0.5888889 16.38573 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0.2813988 0.7888889 0.8441977 0.8222222 1.266296 0.8555555 1.125596 0.8888889 0 0.9222222 0 0.9555556 0.0423696 0.9888889 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-outtangent" name="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-outtangent">
        <float_array id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-outtangent-array" count="62">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0.4209577 0.1444444 0.3853492 0.1777778 0.5487495 0.2111111 1.566733 0.2444444 4.094875 0.2777778 8.798107 0.3111111 12.59802 0.3444445 16.99636 0.3777778 22.08316 0.4111111 28.3546 0.4444444 35.3287 0.4777778 38.36421 0.5111111 31.83794 0.5444445 29.29661 0.5777778 29.95988 0.6111111 5.376001 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0.2813988 0.8111111 0.8441977 0.8444445 1.266296 0.8777778 1.125596 0.9111111 0 0.9444444 0 0.9777778 0.0423696 1.333333 0 </float_array>
        <technique_common>
          <accessor source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-sampler">
        <input semantic="INPUT" source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-input"/>
        <input semantic="OUTPUT" source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-outtangent"/>
      </sampler>
      <channel source="#bj_L_toe.rotateX_bj_L_toe_bj_L_toe.rotateX_bj_L_toe-sampler" target="bj_L_toe/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_R_hip.rotateZ_bj_R_hip">
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            <param name="TIME" type="float"/>
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        </technique>
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        <technique_common>
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        <Name_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
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        </technique_common>
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        </technique_common>
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        </technique_common>
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      <sampler id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-sampler">
        <input semantic="INPUT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input"/>
        <input semantic="OUTPUT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent"/>
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      </sampler>
      <channel source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-sampler" target="bj_R_hip/rotateZ.ANGLE"/>
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        <technique_common>
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          <post_infinity>CONSTANT</post_infinity>
        </technique>
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        <Name_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
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        </technique_common>
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        <input semantic="INPUT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input"/>
        <input semantic="OUTPUT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent"/>
      </sampler>
      <channel source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-sampler" target="bj_R_hip/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_hip.rotateX_bj_R_hip">
      <source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input">
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        <technique_common>
          <accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output">
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        <technique_common>
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        </technique_common>
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        <Name_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation-array" count="31" stride="1">
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        </technique_common>
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      <sampler id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-sampler">
        <input semantic="INPUT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input"/>
        <input semantic="OUTPUT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent"/>
      </sampler>
      <channel source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-sampler" target="bj_R_hip/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_R_knee.rotateZ_bj_R_knee">
      <source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input">
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        <technique_common>
          <accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
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    <animation id="bj_R_ankle.rotateZ_bj_R_ankle">
      <source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input">
        <float_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output">
        <float_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output-array" count="31">-1.886986 0.2876646 0.7729556 0.7989488 0.4875529 0.08628779 -0.08687984 0.3507142 0.981439 1.291911 1.398101 1.337184 1.096987 0.8320786 0.6669405 0.5359658 0.4878366 0.6305996 0.6814522 0.5301948 0.3126645 0.08510303 -0.1192491 -0.3208135 -0.4363318 -0.6056647 -0.7742785 -0.9764369 -1.229979 -1.499542 -1.865268 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation">
        <Name_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent">
        <float_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent-array" count="62">-0.3333333 -1.886986 0.02222222 0.2876646 0.05555552 0.7729556 0.08888888 0.7989488 0.1222222 0.4875529 0.1555556 0.08628779 0.1888889 -0.08687984 0.2222222 0.3507142 0.2555556 0.981439 0.2888889 1.291911 0.3222222 1.398101 0.3555555 1.337184 0.3888889 1.096987 0.4222222 0.8320786 0.4555556 0.6669405 0.4888889 0.5359658 0.5222222 0.4878366 0.5555556 0.6305996 0.5888889 0.6814522 0.6222223 0.5301948 0.6555556 0.3126645 0.6888889 0.08510303 0.7222222 -0.1192491 0.7555556 -0.3208135 0.7888889 -0.4363318 0.8222222 -0.6056647 0.8555555 -0.7742785 0.8888889 -0.9764369 0.9222222 -1.229979 0.9555556 -1.499542 0.9888889 -1.865268 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent">
        <float_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent-array" count="62">0.01111108 -1.886986 0.04444444 0.2876646 0.07777774 0.7729556 0.1111111 0.7989488 0.1444444 0.4875529 0.1777778 0.08628779 0.2111111 -0.08687984 0.2444444 0.3507142 0.2777778 0.981439 0.3111111 1.291911 0.3444445 1.398101 0.3777778 1.337184 0.4111111 1.096987 0.4444444 0.8320786 0.4777778 0.6669405 0.5111111 0.5359658 0.5444445 0.4878366 0.5777778 0.6305996 0.6111111 0.6814522 0.6444445 0.5301948 0.6777778 0.3126645 0.7111111 0.08510303 0.7444444 -0.1192491 0.7777778 -0.3208135 0.8111111 -0.4363318 0.8444445 -0.6056647 0.8777778 -0.7742785 0.9111111 -0.9764369 0.9444444 -1.229979 0.9777778 -1.499542 1.333333 -1.865268 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-sampler">
        <input semantic="INPUT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-sampler" target="bj_R_ankle/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_R_ankle.rotateY_bj_R_ankle">
      <source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input">
        <float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output">
        <float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output-array" count="31">-8.4472 0.8121815 1.215492 0.9181678 0.4647547 0.07470488 -0.07420378 0.3238214 1.039999 1.584799 2.002797 2.292959 2.437913 2.426702 2.213991 1.786563 1.634481 1.583584 1.433207 1.133108 0.7387547 0.2365071 -0.3787583 -1.110725 -1.966184 -2.877549 -3.840613 -4.874021 -5.993845 -7.167273 -8.44865 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation">
        <Name_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent">
        <float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent-array" count="62">-0.3333333 -101.041 0.02222222 0.8121815 0.05555552 1.215492 0.08888888 0.9181678 0.1222222 0.4647547 0.1555556 0.07470488 0.1888889 -0.07420378 0.2222222 0.3238214 0.2555556 1.039999 0.2888889 1.584799 0.3222222 2.002797 0.3555555 2.292959 0.3888889 2.437913 0.4222222 2.426702 0.4555556 2.213991 0.4888889 1.786563 0.5222222 1.634481 0.5555556 1.583584 0.5888889 1.433207 0.6222223 1.133108 0.6555556 0.7387547 0.6888889 0.2365071 0.7222222 -0.3787583 0.7555556 -1.110725 0.7888889 -1.966184 0.8222222 -2.877549 0.8555555 -3.840613 0.8888889 -4.874021 0.9222222 -5.993845 0.9555556 -7.167273 0.9888889 -8.44865 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent">
        <float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent-array" count="62">0.01111108 -5.360739 0.04444444 0.8121815 0.07777774 1.215492 0.1111111 0.9181678 0.1444444 0.4647547 0.1777778 0.07470488 0.2111111 -0.07420378 0.2444444 0.3238214 0.2777778 1.039999 0.3111111 1.584799 0.3444445 2.002797 0.3777778 2.292959 0.4111111 2.437913 0.4444444 2.426702 0.4777778 2.213991 0.5111111 1.786563 0.5444445 1.634481 0.5777778 1.583584 0.6111111 1.433207 0.6444445 1.133108 0.6777778 0.7387547 0.7111111 0.2365071 0.7444444 -0.3787583 0.7777778 -1.110725 0.8111111 -1.966184 0.8444445 -2.877549 0.8777778 -3.840613 0.9111111 -4.874021 0.9444444 -5.993845 0.9777778 -7.167273 1.333333 -8.44865 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-sampler">
        <input semantic="INPUT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-sampler" target="bj_R_ankle/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_ankle.rotateX_bj_R_ankle">
      <source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input">
        <float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output">
        <float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output-array" count="31">-24.04984 -17.02292 -13.18722 -10.22134 -7.240267 -5.921 -4.618961 -2.652707 0.3140461 3.944281 7.542232 10.04232 9.706123 7.486148 3.172043 -6.661935 -14.73085 -10.41264 -3.750374 -0.5828016 0.5287828 -0.3698049 -2.103843 -3.967006 -8.293034 -10.14236 -12.64141 -16.20109 -20.79558 -25.10029 -24.12685 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation">
        <Name_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent">
        <float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent-array" count="62">-0.3333333 -94.3191 0.02222222 -18.83335 0.05555552 -14.32082 0.08888888 -11.2125 0.1222222 -7.240267 0.1555556 -5.921 0.1888889 -4.618961 0.2222222 -2.652707 0.2555556 -0.7854521 0.2888889 2.739583 0.3222222 7.542232 0.3555555 10.04232 0.3888889 9.706123 0.4222222 7.486148 0.4555556 5.530057 0.4888889 -3.678122 0.5222222 -14.10573 0.5555556 -12.24272 0.5888889 -5.388682 0.6222223 -0.5828016 0.6555556 0.5287828 0.6888889 -0.3698049 0.7222222 -2.103843 0.7555556 -3.967006 0.7888889 -8.293034 0.8222222 -10.14236 0.8555555 -12.64141 0.8888889 -14.84206 0.9222222 -19.31238 0.9555556 -25.10029 0.9888889 -24.12685 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent">
        <float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent-array" count="62">0.01111108 -21.70753 0.04444444 -15.21248 0.07777774 -12.05363 0.1111111 -9.230182 0.1444444 -7.240267 0.1777778 -5.921 0.2111111 -4.618961 0.2444444 -2.652707 0.2777778 1.413544 0.3111111 5.148979 0.3444445 7.542232 0.3777778 10.04232 0.4111111 9.706123 0.4444444 7.486148 0.4777778 0.8140298 0.5111111 -9.645751 0.5444445 -15.35596 0.5777778 -8.582559 0.6111111 -2.112069 0.6444445 -0.5828016 0.6777778 0.5287828 0.7111111 -0.3698049 0.7444444 -2.103843 0.7777778 -3.967006 0.8111111 -8.293034 0.8444445 -10.14236 0.8777778 -12.64141 0.9111111 -17.56012 0.9444444 -22.27878 0.9777778 -25.10029 1.333333 -24.12685 </float_array>
        <technique_common>
          <accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-sampler">
        <input semantic="INPUT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input"/>
        <input semantic="OUTPUT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent"/>
      </sampler>
      <channel source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-sampler" target="bj_R_ankle/rotateX.ANGLE"/>
    </animation>
    <animation id="bj_R_toe.rotateZ_bj_R_toe">
      <source id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-input" name="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-input">
        <float_array id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-output" name="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-output">
        <float_array id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-output-array" count="31">-0.05636882 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.01088672 -0.04745411 -0.09708362 -0.1338835 -0.1453405 -0.1558102 -0.08057397 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-interpolation" name="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-interpolation">
        <Name_array id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-intangent" name="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-intangent">
        <float_array id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-intangent-array" count="62">-0.3333333 -0.05636882 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 -0.01088672 0.8222222 -0.04745411 0.8555555 -0.09708362 0.8888889 -0.1338835 0.9222222 -0.1453405 0.9555556 -0.1558102 0.9888889 -0.08057397 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-outtangent" name="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-outtangent">
        <float_array id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-outtangent-array" count="62">0.01111108 -0.05636882 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 -0.01088672 0.8444445 -0.04745411 0.8777778 -0.09708362 0.9111111 -0.1338835 0.9444444 -0.1453405 0.9777778 -0.1558102 1.333333 -0.08057397 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-sampler">
        <input semantic="INPUT" source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-input"/>
        <input semantic="OUTPUT" source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-outtangent"/>
      </sampler>
      <channel source="#bj_R_toe.rotateZ_bj_R_toe_bj_R_toe.rotateZ_bj_R_toe-sampler" target="bj_R_toe/rotateZ.ANGLE"/>
    </animation>
    <animation id="bj_R_toe.rotateY_bj_R_toe">
      <source id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-input" name="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-input">
        <float_array id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-output" name="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-output">
        <float_array id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-output-array" count="31">-0.02939695 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.005601346 -0.02426725 -0.04980719 -0.06967973 -0.07690203 -0.08335179 -0.04216963 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-interpolation" name="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-interpolation">
        <Name_array id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-intangent" name="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-intangent">
        <float_array id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-intangent-array" count="62">-0.3333333 -0.02939695 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 0.6888889 0 0.7222222 0 0.7555556 0 0.7888889 -0.005601346 0.8222222 -0.02426725 0.8555555 -0.04980719 0.8888889 -0.06967973 0.9222222 -0.07690203 0.9555556 -0.08335179 0.9888889 -0.04216963 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-outtangent" name="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-outtangent">
        <float_array id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-outtangent-array" count="62">0.01111108 -0.02939695 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 0.6777778 0 0.7111111 0 0.7444444 0 0.7777778 0 0.8111111 -0.005601346 0.8444445 -0.02426725 0.8777778 -0.04980719 0.9111111 -0.06967973 0.9444444 -0.07690203 0.9777778 -0.08335179 1.333333 -0.04216963 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-sampler">
        <input semantic="INPUT" source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-input"/>
        <input semantic="OUTPUT" source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-outtangent"/>
      </sampler>
      <channel source="#bj_R_toe.rotateY_bj_R_toe_bj_R_toe.rotateY_bj_R_toe-sampler" target="bj_R_toe/rotateY.ANGLE"/>
    </animation>
    <animation id="bj_R_toe.rotateX_bj_R_toe">
      <source id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-input" name="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-input">
        <float_array id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-input-array" count="31">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 0.7 0.7333334 0.7666667 0.8 0.8333333 0.8666667 0.9 0.9333333 0.9666666 1 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-input-array" count="31" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-output" name="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-output">
        <float_array id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-output-array" count="31">31.64839 12.75942 4.100087 0.6323297 0 0 0 0 0.2813994 0.8441979 1.266297 1.125597 0 0 0 0 0 0 0.4209578 0.3853491 0.5487493 1.566732 4.094875 7.600169 11.40609 15.6604 20.38623 26.1408 32.99721 38.13021 31.56609 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-output-array" count="31" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-interpolation" name="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-interpolation">
        <Name_array id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-interpolation-array" count="31">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-interpolation-array" count="31" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-intangent" name="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-intangent">
        <float_array id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-intangent-array" count="62">-0.3333333 220.538 0.02222222 17.35081 0.05555552 6.12127 0.08888888 0.6323297 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0.2813994 0.2888889 0.8441979 0.3222222 1.266297 0.3555555 1.125597 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0.4209578 0.6222223 0.3853491 0.6555556 0.5487493 0.6888889 1.566732 0.7222222 4.094875 0.7555556 6.381635 0.7888889 10.06271 0.8222222 14.16371 0.8555555 18.6395 0.8888889 24.03897 0.9222222 30.99898 0.9555556 38.36873 0.9888889 33.75413 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-intangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-outtangent" name="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-outtangent">
        <float_array id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-outtangent-array" count="62">0.01111108 25.35207 0.04444444 8.168043 0.07777774 2.078905 0.1111111 0.6323297 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0.2813994 0.3111111 0.8441979 0.3444445 1.266297 0.3777778 1.125597 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0.4209578 0.6444445 0.3853491 0.6777778 0.5487493 0.7111111 1.566732 0.7444444 4.094875 0.7777778 8.818706 0.8111111 12.74946 0.8444445 17.1571 0.8777778 22.13296 0.9111111 28.24263 0.9444444 34.99544 0.9777778 37.89169 1.333333 -34.07505 </float_array>
        <technique_common>
          <accessor source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-outtangent-array" count="31" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-sampler">
        <input semantic="INPUT" source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-input"/>
        <input semantic="OUTPUT" source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-output"/>
        <input semantic="INTERPOLATION" source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-interpolation"/>
        <input semantic="IN_TANGENT" source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-intangent"/>
        <input semantic="OUT_TANGENT" source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-outtangent"/>
      </sampler>
      <channel source="#bj_R_toe.rotateX_bj_R_toe_bj_R_toe.rotateX_bj_R_toe-sampler" target="bj_R_toe/rotateX.ANGLE"/>
    </animation>
  </library_animations>
  <library_animation_clips>
    <animation_clip id="clip7Source" start="0" end="1"/>
    <animation_clip id="clip7Source" start="0" end="1"/>
  </library_animation_clips>
  <scene>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>