JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<div id="container"></div>
CSS
#container {
width: 600px;
height: 400px;
border: 1px solid black;
margin: 10px auto;
padding: 0px;
}
JavaScript
// Script for 3D Cube
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate() {
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube (Lenght, Height, Width)
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 75, 200), new THREE.MeshNormalMaterial());
//cube.overdraw = false;
cube.rotation.x = Math.PI * 0.1;
cube.rotation.y = Math.PI * 0.3;
scene.add(cube);
// start animation
animate();