JSFiddle - React, Tailwind, and code Playground
by mars0i
HTML
<svg width="400" height="400">
<g transform="translate(200,200) scale(1.3)">
<circle class="sun" r="10"></circle>
<g class="cycle"speed="0.01">
<circle id="deferent" class="cycle" r="60"></circle>
<g class="epicycleCenter" transform="translate(60,0)">
<circle id="pointD" class="movingPointOnCycle" r="2"></circle>
<g class="shift" speed="-0.01" displacement="-25">
<circle id="pointB" class="movingPointOnCycle" r="2"></circle>
<line x1="0" y1="0" x2="0" y2="25" stroke-dasharray="1,2"></line>
<g class="cycle"speed="0.01">
<circle id="epicycle2" class="cycle" r="75"></circle>
</g>
</g>
</g>
</g>
</g>
</svg>
CSS
.cycle {
stroke : #000000;
fill : none;
}
.movingPointOnCycle {
stroke : #000000;
fill : #000000;
}
#pointB {
stroke : #0000FF;
fill : #0000FF;
}
#epicycle2 {
stroke : #0000FF;
}
.centerOfUniverse {
stroke : #000000;
fill : #000000;
}
.sun {
stroke : #000000;
fill : #F0F000;
}
.mars {
stroke : #000000;
fill : #A00000;
}
.earth {
stroke : #000000;
fill : #00A000;
}
JavaScript
var t0 = Date.now();
var svg = d3.select("svg");
d3.timer(function() {
var delta = (Date.now() - t0);
svg.selectAll(".cycle").attr("transform", function(d) {
return "rotate(" + delta * d3.select(this).attr("speed") + ")";
});
svg.selectAll(".shift").attr("transform", function(d) {
return "rotate(" + delta * d3.select(this).attr("speed") + ")"
+
"translate(0," + d3.select(this).attr("displacement") + ")"
;
});
});