tube geometry
for senior projects
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
JavaScript
var scene, camera, webGLRenderer, spGroup, tubeMesh;
var light;
var controls;
var numberOfPoints = 5,
segments = 64,
radius = 6,
radiusSegments = 2,
closed = false,
points = [];
var headPos = new THREE.Vector3 (0,300,400);
init();
render();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
// position and point the camera to the center of the scene
camera.position.set (0, 200, 300);
camera.lookAt(new THREE.Vector3(10, 0, 0));
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var plane = new THREE.Mesh(new THREE.PlaneGeometry(100, 100), new THREE.MeshNormalMaterial());
plane.position.z = -6;
scene.add(plane);
// add the output of the renderer to the html element
document.body.appendChild(webGLRenderer.domElement);
points = [];
for (var i = 0; i < numberOfPoints; i++) {
var randomY = i*numberOfPoints/2*10 + -50;
var randomX = 15*Math.sin(numberOfPoints*i);
points.push(new THREE.Vector3(randomX, randomY, 0));
}
generateTube(points, segments, radius, radiusSegments, closed);
controls = new THREE.OrbitControls(camera, webGLRenderer.domElement);
}
function generateTube(points, segments, radius, radiusSegments, closed) {
var tubeGeometry = new THREE.TubeGeometry(new THREE.SplineCurve3(points), segments, radius, radiusSegments, closed);
tubeMesh = createMesh(tubeGeometry);
scene.add(tubeMesh);
}
function createMesh(geom) {
geom.computeFaceNormals();
geom.computeVertexNormals();
THREE.ImageUtils.crossOrigin = '';
var bumptex =...