tube geometry

for senior projects

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

JavaScript

var scene, camera, webGLRenderer, spGroup, tubeMesh;
var light;
var controls;
var numberOfPoints = 5,
    segments = 64,
    radius = 6,
    radiusSegments = 2,
    closed = false,
    points = [];
var headPos = new THREE.Vector3 (0,300,400);

init();
render();

function init() {
    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

    // create a render and set the size
    webGLRenderer = new THREE.WebGLRenderer();
    webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
    webGLRenderer.setSize(window.innerWidth, window.innerHeight);

    // position and point the camera to the center of the scene
    camera.position.set (0, 200, 300);
    camera.lookAt(new THREE.Vector3(10, 0, 0));
 
    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var plane = new THREE.Mesh(new THREE.PlaneGeometry(100, 100), new THREE.MeshNormalMaterial());
    plane.position.z = -6;
    scene.add(plane);
  	
    // add the output of the renderer to the html element
    document.body.appendChild(webGLRenderer.domElement);

    points = [];
    for (var i = 0; i < numberOfPoints; i++) {
        var randomY = i*numberOfPoints/2*10 + -50;
        var randomX = 15*Math.sin(numberOfPoints*i);
        points.push(new THREE.Vector3(randomX, randomY, 0));
    }

    generateTube(points, segments, radius, radiusSegments, closed);
    controls = new THREE.OrbitControls(camera, webGLRenderer.domElement);
}

function generateTube(points, segments, radius, radiusSegments, closed) {
    var tubeGeometry = new THREE.TubeGeometry(new THREE.SplineCurve3(points), segments, radius, radiusSegments, closed);
    tubeMesh = createMesh(tubeGeometry);
    scene.add(tubeMesh);
}

function createMesh(geom) {
    geom.computeFaceNormals();
 		geom.computeVertexNormals();
    
   	THREE.ImageUtils.crossOrigin = '';
    var bumptex =...