JSFiddle - React, Tailwind, and code Playground

HTML

<canvas id="myCanvasNotYours"></canvas>

JavaScript

var myCanvas = document.getElementById('myCanvasNotYours');
var ctx = myCanvas.getContext('2d');
var img = new Image;
img.onload = function () {
    //alert(img.width);
    myCanvas.width = img.width
    myCanvas.height = img.height
    ctx.drawImage(img, 0, -20); // Or at whatever offset you like
};
img.src =...