JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="myCanvasNotYours"></canvas>
JavaScript
var myCanvas = document.getElementById('myCanvasNotYours');
var ctx = myCanvas.getContext('2d');
var img = new Image;
img.onload = function () {
//alert(img.width);
myCanvas.width = img.width
myCanvas.height = img.height
ctx.drawImage(img, 0, -20); // Or at whatever offset you like
};
img.src =...