JSFiddle - React, Tailwind, and code Playground
by m1erickson
HTML
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.1.min.js"></script>
<h4>Drag images to do hit testing.<br>
(Open the console to view results)</h4>
<div id="container"></div>
CSS
body{padding:20px;}
#container{
border:solid 1px #ccc;
margin-top: 10px;
width:350px;
height:350px;
}
JavaScript
var stage = new Kinetic.Stage({
container: 'container',
width: 350,
height: 350
});
var layer = new Kinetic.Layer();
stage.add(layer);
var shapes = [];
var testimg = new Image();
testimg.onload = start;
testimg.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house100x100.png";
function start() {
for (var i = 0; i < 4; i++) {
var img = new Kinetic.Image({
x: i * 75 + 15,
y: i * 75 + 15,
width: 60,
height: 60,
image: testimg,
id: "img" + i,
draggable: true
});
layer.add(img);
img.on('dragend', function () {
doObjectsCollide(this);
});
shapes.push(img);
}
layer.draw();
}
doObjectsCollide = function (a) {
for (var i = 0; i < shapes.length; i++) {
b = shapes[i];
if (a.id() != b.id()) {
if (!(((a.getY() + a.getHeight()) < (b.getY())) || (a.getY() > (b.y + b.getHeight())) || ((a.getX() + a.getWidth()) < b.getX()) || (a.getX() > (b.getX() + b.getWidth())))) {
console.log("Detection: " + a.id() + " hit " + b.id())
};
}
}
}