JSFiddle - React, Tailwind, and code Playground
by m1erickson
HTML
<button id="toShape">Animate to Shape</button>
<button id="toCircle">Animate to Circle</button><br>
<canvas id="canvas" width=300 height=300></canvas>
CSS
body{ background-color: ivory; }
canvas{border:1px solid red;}
JavaScript
// change sideCount to the # of poly sides desired
//
var sideCount = 3;
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.lineWidth = 2;
ctx.fillStyle = randomColor();
var PI2 = Math.PI * 2;
var cx = 150;
var cy = 150;
var radius = 100;
var xx = function (a) {
return (cx + radius * Math.cos(a));
}
var yy = function (a) {
return (cy + radius * Math.sin(a));
}
var lerp = function (a, b, x) {
return (a + x * (b - a));
}
var sides = [];
for (var i = 0; i < sideCount; i++) {
sides.push(makeSide(i, sideCount));
}
var percent = 0;
var percentDirection = 0.50;
$("#toShape").click(function () {
percentDirection = -0.50;
})
$("#toCircle").click(function () {
percentDirection = 0.50;
})
animate();
// functions
function animate() {
requestAnimationFrame(animate);
drawSides(percent);
percent += percentDirection;
if (percent > 100) {
percent = 100;
}
if (percent < 0) {
percent = 0;
}
}
function drawSides(pct, color) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (pct == 100) {
ctx.beginPath();
ctx.arc(cx, cy, radius, 0, PI2);
ctx.closePath();
ctx.fill();
} else {
ctx.beginPath();
ctx.moveTo(sides[0].x0, sides[0].y0);
for (var i = 0; i < sideCount; i++) {
var side = sides[i];
var cpx = lerp(side.midX, side.cpX, pct / 100);
var cpy = lerp(side.midY, side.cpY, pct / 100);
ctx.quadraticCurveTo(cpx, cpy, side.x2, side.y2);
}
ctx.fill();
}
}
function makeSide(n, sideCount) {
var sweep = PI2 / sideCount;
var sAngle = sweep * (n - 1);
var eAngle = sweep * n;
var x0 = xx(sAngle);
var y0 = yy(sAngle);
var x1 = xx((eAngle + sAngle) / 2);
var y1 = yy((eAngle + sAngle) / 2);
var x2 = xx(eAngle);
var y2 = yy(eAngle);
var dx = x2 - x1;
var dy = y2 - y1;
var a = Math.atan2(dy, dx);
...