JSFiddle - React, Tailwind, and code Playground
by m1erickson
HTML
<h4>Drag mouse. Image will snap to nearest point.</h4>
<canvas id="canvas" width=300 height=300></canvas>
CSS
body {
background-color: ivory;
}
#canvas {
border:1px solid red;
}
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var $canvas = $("#canvas");
var canvasOffset = $canvas.offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var scrollX = $canvas.scrollLeft();
var scrollY = $canvas.scrollTop();
var isDown = false;
var startX;
var startY;
var points = [];
points.push({
x: 10,
y: 10
});
points.push({
x: 75,
y: 100
});
points.push({
x: 150,
y: 125
});
points.push({
x: 125,
y: 200
});
var imageX = -200;
var imageY = -200;
var img = new Image();
img.onload = start;
img.crossOrigin = "anonymous";
img.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house32x32transparent.png";
function start() {
drawAll();
}
function drawAll() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(points[0].x + 4, points[0].y + 4)
for (var i = 1; i < points.length; i++) {
var pt = points[i];
ctx.lineTo(pt.x + 4, pt.y + 4);
}
ctx.stroke();
//
for (var i = 0; i < points.length; i++) {
var pt = points[i];
ctx.fillRect(pt.x, pt.y, 8, 8);
}
//
ctx.drawImage(img, imageX, imageY);
}
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
// Put your mousedown stuff here
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mouseup stuff here
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mouseOut stuff here
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
e.preventDefault();
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY...