JSFiddle - React, Tailwind, and code Playground
by m1erickson
HTML
<h4>Drag the image</h4>
<canvas id="canvas" width=300 height=300></canvas>
CSS
body {
background-color: ivory;
}
#canvas {
border:1px solid red;
}
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#canvas").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var isDown = false;
var startX;
var startY;
var imgX = 50;
var imgY = 50;
var imgWidth, imgHeight;
var img = new Image();
img.onload = start;
img.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolSmall.png";
function start() {
imgWidth = img.width;
imgHeight = img.height;
ctx.drawImage(img, imgX, imgY);
}
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
// Put your mousedown stuff here
if (startX >= imgX && startX <= imgX + imgWidth && startY >= imgY && startY <= imgY + imgHeight) {
isDown = true;
}
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
e.preventDefault();
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
if (!isDown) {
return;
}
imgX += mouseX - startX;
imgY += mouseY - startY;
startX = mouseX;
startY = mouseY;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(img, imgX, imgY);
}
$("#canvas").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvas").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvas").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvas").mouseout(function (e) {
handleMouseOut(e);
});