Phaser current version test environment
Basic Phaser setup for testing
by Lewis Lane
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/phaser/2.1.0/phaser.min.js"></script>
<div id="test"></div>
CSS
body {
background: #333;
}
JavaScript
// Phaser current version test environment
// Angle to cardinal directions
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'test', null, false, false);
var BasicGame = function (game) {};
BasicGame.Boot = function (game) {};
var directions = ["W", "NW", "N", "NE", "E", "SE", "S", "SW"], direction, circle;
BasicGame.Boot.prototype = {
preload: function () {
},
create: function () {
var circleBmd = game.add.bitmapData(32, 32);
circleBmd.circle(16, 16, 16, '#0f0');
circle = game.add.sprite(game.world.centerX, game.world.centerY, circleBmd);
circle.anchor.set(0.5);
game.physics.arcade.enable(circle);
},
update: function () {
if (game.input.activePointer.isDown) {
var angle = game.physics.arcade.moveToPointer(circle, 20);
direction = this.getCardinal(angle, true);
}
else {
circle.body.velocity.set(0);
direction = null;
}
},
render: function () {
game.debug.text(direction || "--", 2, 14, '#0f0');
},
getCardinal: function(angle, diagonals) {
if (diagonals) {
angle = Math.round((angle + Math.PI) / (Math.PI * 2) * 8) % 8;
return (directions[angle]);
}
else {
angle = Math.round((angle + Math.PI) / (Math.PI * 2) * 4) % 4;
return (directions[angle * 2]);
}
}
};
game.state.add('Boot', BasicGame.Boot);
game.state.start('Boot');