Phaser current version test environment
Basic Phaser setup for testing
by Lewis Lane
HTML
<script src="https://rawgit.com/photonstorm/phaser/master/build/phaser.min.js"></script>
<div id="test"></div>
JavaScript
// Phaser current version test environment
// Circular motion with physics
var game = new Phaser.Game(500, 400, Phaser.AUTO, 'test');
var BasicGame = function(game) {};
BasicGame.Boot = function (game) {
// nothing here
};
var square, period = 0;
BasicGame.Boot.prototype =
{
preload: function() {
game.time.advancedTiming = true;
},
create: function()
{
var squarebmp = game.add.bitmapData(32, 32);
squarebmp.ctx.rect(0, 0, 32, 32);
squarebmp.ctx.fillStyle = "#fff";
squarebmp.ctx.fill();
square = game.add.sprite(game.world.centerX, game.world.centerY, squarebmp);
square.anchor.set(0.5);
game.physics.enable(square, Phaser.Physics.ARCADE);
},
update: function() {
period += 0.05;
var multiplier = 50;
square.body.velocity.x = Math.cos(period) * multiplier;
square.body.velocity.y = Math.sin(period) * multiplier;
},
render: function()
{
game.debug.text(game.time.fps || '--', 2, 14, "#00ff00");
}
};
game.state.add('Boot', BasicGame.Boot);
game.state.start('Boot');