JSFiddle - React, Tailwind, and code Playground
by Leigh Quince
HTML
<script src="http://www.chartjs.org/assets/Chart.js"></script>
<canvas id="errorChart"></canvas>
JavaScript
Chart.types.Bar.extend({
name: "BarOneTip",
initialize: function(data){
Chart.types.Bar.prototype.initialize.apply(this, arguments);
},
getBarsAtEvent : function(e){
var barsArray = [],
eventPosition = Chart.helpers.getRelativePosition(e),
datasetIterator = function(dataset){
barsArray.push(dataset.bars[barIndex]);
},
barIndex;
for (var datasetIndex = 0; datasetIndex < this.datasets.length; datasetIndex++) {
for (barIndex = 0; barIndex < this.datasets[datasetIndex].bars.length; barIndex++) {
if (this.datasets[datasetIndex].bars[barIndex].inRange(eventPosition.x,eventPosition.y)){
//change here to only return the intrested bar not the group
barsArray.push(this.datasets[datasetIndex].bars[barIndex]);
return barsArray;
}
}
}
return barsArray;
},
showTooltip : function(ChartElements, forceRedraw){
console.log(ChartElements);
// Only redraw the chart if we've actually changed what we're hovering on.
if (typeof this.activeElements === 'undefined') this.activeElements = [];
var isChanged = (function(Elements){
var changed = false;
if (Elements.length !== this.activeElements.length){
changed = true;
return changed;
}
Chart.helpers.each(Elements, function(element, index){
if (element !== this.activeElements[index]){
changed = true;
}
}, this);
return changed;
}).call(this, ChartElements);
if (!isChanged && !forceRedraw){
return;
}
else{
this.activeElements = ChartElements;
}
this.draw();
console.log(this)
if (ChartElements.length > 0){
//removed the check for multiple bars at the index now just want one
Chart.helpers.each(ChartElements, function(Element) {
var tooltipPosition = Element.tooltipPosition();
new Chart.Tooltip({
x:...