HitTest adjustment

by lannymcnie

HTML

<script src="https://code.createjs.com/createjs-2015.11.26.combined.js"></script>
<canvas id="canvas" width="800" height="600"></canvas>

JavaScript

var stage = new createjs.Stage("canvas");
createjs.Ticker.on("tick", stage);
stage.enableMouseOver();


var directionsbox = new createjs.Container();
var displaybox = new createjs.Shape();
displaybox.graphics.beginFill("#D8D8D8").drawRoundRect(0, 0, 800, 570, 2);
displaybox.name = "DirectionsBox";
displaybox.x = -800;
displaybox.y = -570;
displaybox.cursor = "pointer";

var label = new createjs.Text("\Congratulations!  \n \nYou have Completed a three levels." + "\n \nYour score: " + 12 + "\n \nYour sccore was submited to the Arcade. \n\n\nPlay again? Click here.", "bold 20px Arial", "#000");
label.textAlign = "left";
label.lineWidth = 540;
label.y = displaybox.y + 5;
label.x = displaybox.x + 10

directionsbox.addChild(displaybox, label);
stage.addChild(directionsbox);
createjs.Tween.get(directionsbox, {loop: false}).to({x: 800, y: 650}, 1000);

var helper = new createjs.ButtonHelper(displaybox, "out", "over", "down", 	false, null, "hit");
helper.y = displaybox.y;
helper.x = displaybox.x + 275;
displaybox.addEventListener("click", handleClick);

function handleClick(event) {
  console.log("Clicking it");
  /*createjs.Sound.play("click");
  stage.removeChild(directionsbox);
  visitedUpdateScoreFunction = false;
  incrimentLevels();*/
  //initializeGame();
  stage.removeAllChildren();
  /*gameData.Terms = shuffle(gameData.Terms);
  GamehasEnded = true;
  addBackground();
  initializeGame();*/
}