JSFiddle - React, Tailwind, and code Playground
HTML
<svg width="200" height="500"></svg>
JavaScript
var svg = document.getElementsByTagName('svg')[0];
steps = 10;
stepX = 10;
stepY = -10;
originX = 0;
originY = 0;
for (var i = 0; i < steps; i++) {
var x = stepX * (i + 1);
var y = stepY * (i + 1);
//create circle
var shape = document.createElementNS(
"http://www.w3.org/2000/svg", "circle");
shape.setAttributeNS(null, "cx", originX + x);
shape.setAttributeNS(null, "cy", originY - y);
shape.setAttributeNS(null, "r", 5);
shape.setAttributeNS(null, "fill", "green");
shape.setAttributeNS(null, "class", "draggable");
shape.setAttributeNS(null, "order", i);
shape.setAttributeNS(null, "id", i);
shape.id="circle"+i;
svg.appendChild(shape);
shape.onmousedown = function(evt) {
var evt = evt || window.event;
ddData.element = evt.target || evt.srcElement;
ddData.initialX = evt.clientX;
ddData.initialY = evt.clientY;
ddData.originalX = parseFloat(
ddData.element.getAttributeNS(null, "cx"));
ddData.originalY = parseFloat(
ddData.element.getAttributeNS(null, "cy"));
var order = parseInt(
ddData.element.getAttributeNS(null, "order"));
ddData.lineEnd = lines[order];
ddData.lineStart = lines[order+1];
};
shape.onclick = function(){
alert(this.id);
};
}