JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://examples.phaser.io/_site/js/phaser.js"></script>
<div id="test"></div>

JavaScript

var game = new Phaser.Game(640, 480, Phaser.AUTO, 'test');

var BasicGame = function(game) {};

BasicGame.Boot = function (game) {
    // nothing here
};


BasicGame.Boot.prototype = 
{
        
    

     
    
    preload: function() {
        game.load.crossOrigin = true;
        game.load.image('testpic', 'http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/SIPI_Jelly_Beans_4.1.07.tiff/lossy-page1-256px-SIPI_Jelly_Beans_4.1.07.tiff.jpg');
        
    },
    
	create: function() 
	{

        var displayQuad1 = [{x: 100, y: 100}, {x: 300.243572452, y: 100}, {x: 340, y: 320}, {x: 100, y: 360}];
        var UVQuad1 = [{x: 0, y: 0.1}, {x: 0.6, y: 0.5}, {x: 0.5, y: 0.6}, {x: 0.1, y: 0.7}];
        
        var displayQuad2 = [{x: 300.243572452, y: 100}, {x: 540, y: 120}, {x: 560, y: 340}, {x: 340, y: 320}];
        var UVQuad2 = [{x: 0.6, y: 0.5}, {x: 1, y: 0.4}, {x: 1, y: 1}, {x: 0.5, y: 0.6}];

        this.renderQuad(displayQuad1, UVQuad1);
        
        this.renderQuad(displayQuad2, UVQuad2);
    },
    
    update: function() 
    {

    }, 
    
    render: function()
    {

    },    
    
    log: function()
    {
        console.log('lalal');
    },
    
    deformCoords: function(inputCoords, deformQuad) { // create a deformed set of coordinates from a given quadritlateral

        var deformVerts = new PIXI.Float32Array([
                                    deformQuad[0].x,  
                                    deformQuad[0].y, 
                                    
                                    deformQuad[1].x,  
                                    deformQuad[1].y,  
    
                                    deformQuad[2].x,  
                                    deformQuad[2].y,  
    
                                    deformQuad[0].x,  
                                    deformQuad[0].y,  
    
                                    deformQuad[2].x,  
                                    deformQuad[2].y,  
    
                             ...