JSFiddle - React, Tailwind, and code Playground
HTML
<div id="windBarbArrow">
</div>
JavaScript
$(function () {
var WindBarbArrowHandler = {
WindArrow: function (speed, direction, container, arrowWidth) {
'use strict';
var index = 0,
i;
this.speed = speed;
this.direction = direction;
this.trigDirection = direction + 90;
this.scale = arrowWidth / 8;
this.ten = 0;
this.five = 0;
this.fifty = 0;
// Create the canvas
$(container).append(
$('<svg></svg>')
.attr({ height: 2 * arrowWidth, width: 2 * arrowWidth })
);
$("svg", container).append('<defs></defs>');
$("defs", container).append($('<clipPath></clipPath>').attr('id', 'clip'));
$("clipPath", container).append($('<rect></rect>')
.attr({ height: 2 * arrowWidth, width: 2 * arrowWidth }));
// Draw the widget area
$("svg", container).append($('<g></g>').attr('class', 'wind-arrow'));
this.widget = $("svg", container);
if (this.speed > 0) {
// Prepare the path
this.path = "";
if (this.speed <= 7) {
// Draw a single line
this.longBar();
index = 1;
} else {
this.shortBar();
}
// Find the number of lines in function of the speed
this.five = Math.floor(this.speed / 5);
if (this.speed % 5 >= 3) {
this.five += 1;
}
// Add triangles (5 * 10)
this.fifty = Math.floor(this.five / 10);
this.five -= this.fifty * 10;
// Add tenLines (5 * 2)
this.ten = Math.floor(this.five / 2);
this.five -= this.ten * 2;
// Draw first the triangles
for (i = 0; i < this.fifty; i++) {
this.addFifty(index + 2 * i);
}
...