JSFiddle - React, Tailwind, and code Playground

by juanpablo

CSS

body { background:#111;}

JavaScript

scene = new THREE.Scene();                                                               
                                                                                         
camera = new THREE.PerspectiveCamera(45, window.innerWidth /                             
        window.innerHeight, 1, 10000);                                                   
camera.position.z = 500;                                                                 
scene.add(camera);                                                                       
                                                                                         
renderer = new THREE.WebGLRenderer();                                                    
renderer.setSize(window.innerWidth, window.innerHeight);                                 
                                                                                         
pointlight = new THREE.PointLight(0xffffff);                                             
ambientlight = new THREE.AmbientLight(0x101010);                                         
                                                                                         
directlight = new THREE.DirectionalLight(0xffffff, 1);                                   
directlight.position.set(1, 1, 0).normalize();                                           
                                                                                         
scene.add(ambientlight);                                                                 
scene.add(pointlight);                                                                   
scene.add(directlight);                                                                  
                                                                                         
sgeometry = new THREE.SphereGeometry(3,16,16);                                           
smaterial = new THREE.MeshPhongMaterial({color: 0x0000ff});                              
                 ...