Edit in JSFiddle

var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(500,500);
document.body.appendChild(renderer.domElement);
renderer.setClearColorHex(0xEEEEEE, 1.0);
renderer.clear();

var scatterPlot = new THREE.Object3D();
var mat = new THREE.ParticleBasicMaterial(
  {vertexColors: true, size: 1.5});
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, 1, 1, 10000);
camera.position.z = 300;
function createTextCanvas(text, color, font, size) {
        size = size || 24;
        var canvas = document.createElement('canvas');
        var ctx = canvas.getContext('2d');
        var fontStr = (size + 'px ') + (font || 'Arial');
        ctx.font = fontStr;
        var w = ctx.measureText(text).width;
        var h = Math.ceil(size);
        canvas.width = w;
        canvas.height = h;
        ctx.font = fontStr;
        ctx.fillStyle = color || 'black';
        ctx.fillText(text, 0, Math.ceil(size*0.8));
        return canvas;
      }

      function createText2D(text, color, font, size, segW, segH) {
        var canvas = createTextCanvas(text, color, font, size);
        var plane = new THREE.PlaneGeometry(canvas.width, canvas.height, segW, segH);
        var tex = new THREE.Texture(canvas);
        tex.needsUpdate = true;
        var planeMat = new THREE.MeshBasicMaterial({
          map: tex, color: 0xffffff, transparent: true
        });
        var mesh = new THREE.Mesh(plane, planeMat);
        mesh.scale.set(0.25, 0.25, 0.25);
        mesh.doubleSided = true;
        return mesh;
      }

      var renderer = new THREE.WebGLRenderer({antialias: true});
      var w = document.body.clientWidth;
      var h = document.body.clientHeight;
      renderer.setSize(w, h);
      document.body.appendChild(renderer.domElement);

      renderer.setClearColorHex(0xEEEEEE, 1.0);

      var camera = new THREE.PerspectiveCamera( 45, w/h, 1, 10000 );
      camera.position.z = 200;
      camera.position.x = 0;
      camera.position.y = 75;

      var scene = new THREE.Scene();
      scene.fog = new THREE.FogExp2( 0xFFFFFF, 0.0035 );

      var scatterPlot = new THREE.Object3D();
      scene.add(scatterPlot);

      scatterPlot.rotation.y = 0.5;
      function v(x,y,z){ return new THREE.Vertex(new THREE.Vector3(x,y,z)); }
      
      var lineGeo = new THREE.Geometry();
      lineGeo.vertices.push(
        v(-50, 0, 0), v(50, 0, 0),
        v(0, -50, 0), v(0, 50, 0),
        v(0, 0, -50), v(0, 0, 50),

        v(-50, 50, -50), v(50, 50, -50),
        v(-50, -50, -50), v(50, -50, -50),
        v(-50, 50, 50), v(50, 50, 50),
        v(-50, -50, 50), v(50, -50, 50),

        v(-50, 0, 50), v(50, 0, 50),
        v(-50, 0, -50), v(50, 0, -50),
        v(-50, 50, 0), v(50, 50, 0),
        v(-50, -50, 0), v(50, -50, 0),

        v(50, -50, -50), v(50, 50, -50),
        v(-50, -50, -50), v(-50, 50, -50),
        v(50, -50, 50), v(50, 50, 50),
        v(-50, -50, 50), v(-50, 50, 50),

        v(0, -50, 50), v(0, 50, 50),
        v(0, -50, -50), v(0, 50, -50),
        v(50, -50, 0), v(50, 50, 0),
        v(-50, -50, 0), v(-50, 50, 0),

        v(50, 50, -50), v(50, 50, 50),
        v(50, -50, -50), v(50, -50, 50),
        v(-50, 50, -50), v(-50, 50, 50),
        v(-50, -50, -50), v(-50, -50, 50),

        v(-50, 0, -50), v(-50, 0, 50),
        v(50, 0, -50), v(50, 0, 50),
        v(0, 50, -50), v(0, 50, 50),
        v(0, -50, -50), v(0, -50, 50)
      );
      var lineMat = new THREE.LineBasicMaterial({color: 0x808080, lineWidth: 1});
      var line = new THREE.Line(lineGeo, lineMat);
      line.type = THREE.Lines;
      scatterPlot.add(line);

      var titleX = createText2D('-X');
      titleX.position.x = -60;
      scatterPlot.add(titleX);

      var titleX = createText2D('X');
      titleX.position.x = 60;
      scatterPlot.add(titleX);

      var titleX = createText2D('-Y');
      titleX.position.y = -60;
      scatterPlot.add(titleX);

      var titleX = createText2D('Y');
      titleX.position.y = 60;
      scatterPlot.add(titleX);

      var titleX = createText2D('-Z');
      titleX.position.z = -60;
      scatterPlot.add(titleX);

      var titleX = createText2D('Z');
      titleX.position.z = 60;
      scatterPlot.add(titleX);


var pointCount = 10000;
var pointGeo = new THREE.Geometry();
for (var i=0; i<pointCount; i++) {
  var x = Math.random() * 100 - 50;
  var y = x*0.8+Math.random() * 20 - 10;
  var z = x*0.7+Math.random() * 30 - 15;
  pointGeo.vertices.push(new THREE.Vertex(new THREE.Vector3(x,y,z)));
  pointGeo.colors.push(new THREE.Color().setHSV(
    (x+50)/100, (z+50)/100, (y+50)/100));
}
var points = new THREE.ParticleSystem(pointGeo, mat);
scatterPlot.add(points);
scene.add(scatterPlot);

scene.fog = new THREE.FogExp2(0xFFFFFF, 0.0035);
renderer.render(scene, camera);
      var paused = false;
      var last = new Date().getTime();
      var down = false;
      var sx = 0, sy = 0;
      window.onmousedown = function (ev){
        down = true; sx = ev.clientX; sy = ev.clientY;
      };
      window.onmouseup = function(){ down = false; };
      window.onmousemove = function(ev) {
        if (down) {
          var dx = ev.clientX - sx;
          var dy = ev.clientY - sy;
          scatterPlot.rotation.y += dx*0.01;
          camera.position.y += dy;
          sx += dx;
          sy += dy;
        }
      }
      var animating = false;
      window.ondblclick = function() { animating = !animating; };
      function animate(t) {
        if (!paused) {
          last = t;
          if (animating) {
            var v = pointGeo.vertices;
            for (var i=0; i<v.length; i++) {
              var u = v[i];
              u.angle += u.speed * 0.01;
              u.position.x = Math.cos(u.angle)*u.radius;
              u.position.z = Math.sin(u.angle)*u.radius;
            }
            pointGeo.__dirtyVertices = true;
          }
          renderer.clear();
          camera.lookAt(scene.position);
          renderer.render(scene, camera);
        }
        window.requestAnimationFrame(animate, renderer.domElement);
      };
      animate(new Date().getTime());
      onmessage = function(ev) {
        paused = (ev.data == 'pause');
      };
<body>
    Based on <a href="http://gdd11-webgl.appspot.com">Web gl tutorial</a>    
</body>