Soundcloud/Youtube Pausing Interaction
by jlmcdonald
HTML
<script src="https://w.soundcloud.com/player/api.js"></script>
<span class="soundcloud_embed" id="soundcloud_post_312">
<iframe id="ui-id-1" width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F103518792&show_artwork=true&secret_token=s-LnOTK"></iframe>
</span>
<span class="youtube_embed" id="youtube_post_309">
<iframe id="ui-id-2" width="528" height="190" src="//www.youtube.com/embed/Y3CYKXBEtf0" frameborder="0" allowfullscreen></iframe>
</span>
JavaScript
var playerCurrentlyPlaying = {
"api": null,
"frameID": null
};
var players = {
"yt": {},
"sc": {}
};
function onYouTubeIframeAPIReady() {
$(".youtube_embed iframe").each(function () {
players["yt"][$(this).attr('id')] = new YT.Player($(this).attr('id'), {
events: {
'onError': seeError,
'onStateChange': onYTPlayerStateChange
}
});
});
}
(function () {
$(".soundcloud_embed iframe").each(function () {
var frameid = $(this).attr('id');
players["sc"][frameid] = {};
players["sc"][frameid] = {
"widget": SC.Widget(document.getElementById(frameid)),
"firstplay": true
};
players["sc"][frameid]["widget"].bind(SC.Widget.Events.READY, function () {
players["sc"][frameid]["widget"].bind(SC.Widget.Events.PLAY, function () {
onSCPlay(frameid, SC.Widget.Events.PLAY);
});
players["sc"][frameid]["widget"].bind(SC.Widget.Events.PLAY_PROGRESS, function () {
onSCPlay(frameid, SC.Widget.Events.PLAY_PROGRESS);
});
players["sc"][frameid]["widget"].bind(SC.Widget.Events.FINISH, function () {
playNextPlayer();
});
});
});
}());
seeError=function(e) {
console.log(e);
};
playNextPlayer = function() {
var nextIdNum=parseInt(playerCurrentlyPlaying["frameID"].split("-").pop())+1;
nextFrameId="ui-id-"+nextIdNum;
switch($("#"+nextFrameId).parent().attr('class')) {
case "youtube_embed":
api="yt";
players[api][nextFrameId].playVideo();
break;
case "soundcloud_embed":
api="sc";
players[api][nextFrameId]["widget"].play();
break;
}
playerCurrentlyPlaying["api"]=api;
playerCurrentlyPlaying["frameID"]=nextFrameId;
};
pauseCurrentPlayer...