<div>The canvas is the gray background color you see here. It will resize when you resize the browser, making it always fullscreen.</div>
<canvas id="canvas"></canvas>
CSS
* { margin:0; padding:0; } /* to remove the top and left whitespace */
html, body { width:100%; height:100%; } /* just to be sure these are full screen*/
canvas { display:block; } /* To remove the scrollbars */
/* to show the canvas bounds */
canvas {
background: #eee;
}
div {
position: absolute;
top: 20px;
left: 20px;
width: 200px;
}
JavaScript
(function() {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d');
// resize the canvas to fill browser window dynamically
window.addEventListener('resize', resizeCanvas, false);
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
/**
* Your drawings need to be inside this function otherwise they will be reset when
* you resize the browser window and the canvas goes will be cleared.
*/
drawStuff();
}
resizeCanvas();
function drawStuff() {
// do your drawing stuff here
}
})();
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