JSFiddle - React, Tailwind, and code Playground
JavaScript
var camera, scene, renderer, projector, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.CubeGeometry(20, 20, 20);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.position.set(10, 10, 10);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.domElement.addEventListener('mouseup', onDocumentMouseUp, false);
projector = new THREE.Projector();
document.body.appendChild(renderer.domElement);
}
function getMousePosition(clientX, clientY) {
var mouse2D = new THREE.Vector3();
var mouse3D = new THREE.Vector3();
mouse2D.x = (clientX / window.innerWidth) * 2 - 1;
mouse2D.y = -(clientY / window.innerHeight) * 2 + 1;
mouse2D.z = 0.5;
mouse3D = projector.unprojectVector(mouse2D.clone(), camera);
return mouse3D;
//var vector = new THREE.Vector3(
//( clientX / window.innerWidth ) * 2 - 1,
//- ( clientY / window.innerHeight ) * 2 + 1,
//0.5 );
//projector.unprojectVector( vector, camera );
//var dir = vector.sub( camera.position ).normalize();
//var distance = - camera.position.z / dir.z;
//var pos = camera.position.clone().add( dir.multiplyScalar( distance ) );
//return pos;
}
function onDocumentMouseUp(event) {
event.preventDefault();
var mouse3D = getMousePosition(event.clientX, event.clientY);
console.log(mouse3D.x + ' ' + mouse3D.y + ' ' + mouse3D.z);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}