var $board;
var ctx;
var data = [];
var running = false;
var FORCE_ODD_X = false;
var FORCE_ODD_Y = false;
var FORCE_EVEN_X = true;
var FORCE_EVEN_Y = true;
//var CANVAS_SIZE = {x: 600, y: 400};
CANVAS_SIZE = {x: window.innerWidth, y: window.innerHeight};
var PIXEL_SIZE = {x: 10, y: 10};
var ARRAY_DIMENSIONS = {x: Math.floor(CANVAS_SIZE.x / PIXEL_SIZE.x),
y: Math.floor(CANVAS_SIZE.y / PIXEL_SIZE.y)};
if (FORCE_ODD_X)
ARRAY_DIMENSIONS.x = Math.ceil(ARRAY_DIMENSIONS.x / 2) * 2 - 1;
if (FORCE_ODD_Y)
ARRAY_DIMENSIONS.y = Math.ceil(ARRAY_DIMENSIONS.y / 2) * 2 - 1;
if (FORCE_EVEN_X)
ARRAY_DIMENSIONS.x = Math.floor(ARRAY_DIMENSIONS.x / 2) * 2;
if (FORCE_EVEN_Y)
ARRAY_DIMENSIONS.y = Math.floor(ARRAY_DIMENSIONS.y / 2) * 2;
var BACKGROUND_COLOR = "#282828";
var PIXEL_STATES = {0:{color: "#282828", radius: 0},
1:{color: "#325115", radius: 1.5},
2:{color: "#40651a", radius: 2},
3:{color: "#598e25", radius: 3},
4:{color: "#7ac132", radius: 4}};
function get2dArrayStr(data)
{
var returnStr = "";
for(var y = 0; y < data.length; y++)
{
for (var x = 0; x < data[y].length; x++)
{
returnStr += data[y][x];
}
returnStr += "\n";
}
return returnStr;
}
function updateBoardSize(w, h)
{
var width = w || window.innerWidth;
var height = h || window.innerHeight;
$board.css("width", width + "px").css("height", height + "px");
ctx.canvas.width = width;
ctx.canvas.height = height;
}
function initializeDataArray()
{
data = new Array(ARRAY_DIMENSIONS.y);
for (var y = 0; y < data.length; y++)
{
data[y] = new Array(ARRAY_DIMENSIONS.x);
for (var x = 0; x < data[y].length; x++)
data[y][x] = 0;
//data[y][x] = Math.floor(Math.random() * 5);
}
}
function drawPixel(x, y, val)
{
ctx.beginPath();
ctx.fillStyle = BACKGROUND_COLOR;
ctx.fillRect(x * PIXEL_SIZE.x, y * PIXEL_SIZE.y, PIXEL_SIZE.x, PIXEL_SIZE.y);
var pxl = PIXEL_STATES[val];
ctx.fillStyle = pxl.color;
ctx.arc(x * PIXEL_SIZE.x + PIXEL_SIZE.x/2,
y * PIXEL_SIZE.y + PIXEL_SIZE.y/2,
pxl.radius,
0, 2* Math.PI, true);
ctx.fill();
ctx.closePath();
}
function drawBoard()
{
var width = ARRAY_DIMENSIONS.x;
var height = ARRAY_DIMENSIONS.y;
for (var y = 0; y < height; y++)
for (var x = 0; x < width; x++)
drawPixel(x, y, data[y][x]);
}
function centerDataShape(arr)
{
var height = arr.length;
var width = arr[0].length;
var xOffset = Math.floor((ARRAY_DIMENSIONS.x - width) / 2);
var yOffset = Math.floor((ARRAY_DIMENSIONS.y - height) / 2);
for (var y = 0; y < height; y++)
for (var x = 0; x < width; x++)
data[y + yOffset][x + xOffset] = arr[y][x];
}
function step()
{
var newData = new Array(data.length);
for (var y = 0; y < newData.length; y++)
{
newData[y] = new Array(data[y].length);
for (var x = 0; x < newData[y].length; x++)
{
newData[y][x] = getNewCellValue(x, y);
}
}
data = newData;
drawBoard();
}
function getNewCellValue(xPos, yPos)
{
var xmin = -1;
var xmax = 1;
var ymin = -1;
var ymax = 1;
var count = [0, 0, 0, 0, 0];
if (xPos === 0)
xmin = 0;
if (xPos === data[0].length - 1)
xmax = 0;
if (yPos === 0)
ymin = 0;
if (yPos === data.length - 1)
ymax = 0;
for (var y = ymin; y <= ymax; y++)
{
for (var x = xmin; x <= xmax; x++)
{
if (x !== 0 || y !== 0)
{
count[data[yPos + y][xPos + x]] ++;
}
}
}
switch(data[yPos][xPos])
{
case 0:
if ([3, 5, 7].indexOf(count[1]) !== -1)
return 1;
return 0;
case 1:
if ([3, 4, 5, 7].indexOf(count[1]) !== -1)
return 1;
return 2;
case 2:
return 3;
case 3:
return 4;
// catches 4 too.
default:
return 0;
}
}
function main()
{
$board = $("#board");
$("#nextStep").click(step);
ctx = $board[0].getContext("2d");
updateBoardSize(CANVAS_SIZE.x, CANVAS_SIZE.y);
initializeDataArray();
//*
// wolfram alpha's loading screen
centerDataShape([
[0,0,0,0,0,0,1,1,1,0],
[0,2,1,1,1,1,0,1,1,1],
[1,1,1,0,1,1,1,1,2,0],
[0,1,1,1,0,0,0,0,0,0]
]);
//*/
/*
// splitting cells.
centerDataShape([
[0,0,1,1,0,0,0,1,1,0,0],
[0,1,1,1,3,0,3,1,1,1,0],
[4,1,3,4,2,0,2,4,3,1,4],
[0,1,1,1,3,0,3,1,1,1,0],
[0,0,1,1,0,0,0,1,1,0,0]
]);
//*/
drawBoard();
var stepInt = setInterval(step, 100);
running = true;
$board.click(function(){
if (!running)
{
stepInt = setInterval(step, 100);
running = true;
}
else
{
clearInterval(stepInt);
running = false;
}
});
}
$(document).ready(main);
<canvas id="board"></canvas>
<!--
<div id="controls">
<button id="nextStep">Step</button>
</div>
-->
body
{
overflow: hidden;
margin: 0;
}
#board
{
margin: 0;
padding: 0;
border: 0;
}